Lasse Öörni
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898f730d9b
Let go of drag UI elements when mouse button is released, even if the cursor is hidden. Closes #1010.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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94a7f4ef63
Make UI element layouting not modify the user assigned minSize. Instead keep record of the min.size required by layout separately. Fix HelloGUI sample to the new behavior. Closes #955.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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812e019d03
Minor whitespace edit.
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%!s(int64=10) %!d(string=hai) anos |
cosmy1
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c8fb90898f
Trigger double-click event over no element
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%!s(int64=10) %!d(string=hai) anos |
ninjastone
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4daf7fd3f0
Added rendering scale to UI
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%!s(int64=10) %!d(string=hai) anos |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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%!s(int64=10) %!d(string=hai) anos |
Ivan K
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d53fc4b94b
LOGINFO -> URHO3D_LOGINFO
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%!s(int64=10) %!d(string=hai) anos |
Ivan K
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0c3f67abfe
LOGDEBUG -> URHO3D_LOGDEBUG
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%!s(int64=10) %!d(string=hai) anos |
Ivan K
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db15f0358e
PROFILE -> URHO3D_PROFILE
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%!s(int64=10) %!d(string=hai) anos |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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fba5948ab0
Allow to disable rendering of the whole UI (except for the cursor and modal elements) by setting the UI root to not visible. Added new function UIElement::IsVisibleEffective() which checks for propagated visibility. Make sure to clear focus also if a child element (that has focus) becomes effectively invisible. Closes #811.
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%!s(int64=10) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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%!s(int64=10) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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b2c2bb372b
Attempt to suppress some of the compiler warnings from iOS 64bit build.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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c833b34b7a
Remove Graphics::SetDrawAntialiased() as it does not help the situation it was created for (blurred UI rendering on Nvidia 16x multisampling on OpenGL) and it cannot be implemented on D3D11.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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48483ac07c
Reduce number of distinct shader parameter groups to prepare for mapping them to constant buffers.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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0990fd72f2
Added Graphics::GetPixelUVOffset() to get the half-pixel offset required by D3D9, avoids #ifdef'ing. Clean up shadow matrix calculation.
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%!s(int64=11) %!d(string=hai) anos |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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%!s(int64=11) %!d(string=hai) anos |
Lasse Öörni
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4ff4d8e486
Fix crash related to dragElements_ iteration re-entry. Code convention fixes. Closes #642.
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%!s(int64=11) %!d(string=hai) anos |
Lasse Öörni
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0b3e6e2bbb
Added "renderui" render path command to render the UI into an arbitrary rendertarget. This disables the default UI render to the backbuffer. Removed functions from UI Lua API that shouldn't be exposed to scripting (update, render.)
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%!s(int64=11) %!d(string=hai) anos |
Lasse Öörni
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6fc05e9373
Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use.
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%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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4feb135281
Clean up SDK include dirs. Refactor FindUrho3D CMake module.
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%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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%!s(int64=11) %!d(string=hai) anos |