Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 898f730d9b Let go of drag UI elements when mouse button is released, even if the cursor is hidden. Closes #1010. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 94a7f4ef63 Make UI element layouting not modify the user assigned minSize. Instead keep record of the min.size required by layout separately. Fix HelloGUI sample to the new behavior. Closes #955. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 812e019d03 Minor whitespace edit. %!s(int64=10) %!d(string=hai) anos
  cosmy1 c8fb90898f Trigger double-click event over no element %!s(int64=10) %!d(string=hai) anos
  ninjastone 4daf7fd3f0 Added rendering scale to UI %!s(int64=10) %!d(string=hai) anos
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR %!s(int64=10) %!d(string=hai) anos
  Ivan K d53fc4b94b LOGINFO -> URHO3D_LOGINFO %!s(int64=10) %!d(string=hai) anos
  Ivan K 0c3f67abfe LOGDEBUG -> URHO3D_LOGDEBUG %!s(int64=10) %!d(string=hai) anos
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE %!s(int64=10) %!d(string=hai) anos
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni fba5948ab0 Allow to disable rendering of the whole UI (except for the cursor and modal elements) by setting the UI root to not visible. Added new function UIElement::IsVisibleEffective() which checks for propagated visibility. Make sure to clear focus also if a child element (that has focus) becomes effectively invisible. Closes #811. %!s(int64=10) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. %!s(int64=10) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 b2c2bb372b Attempt to suppress some of the compiler warnings from iOS 64bit build. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni c833b34b7a Remove Graphics::SetDrawAntialiased() as it does not help the situation it was created for (blurred UI rendering on Nvidia 16x multisampling on OpenGL) and it cannot be implemented on D3D11. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 48483ac07c Reduce number of distinct shader parameter groups to prepare for mapping them to constant buffers. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 0990fd72f2 Added Graphics::GetPixelUVOffset() to get the half-pixel offset required by D3D9, avoids #ifdef'ing. Clean up shadow matrix calculation. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 4ff4d8e486 Fix crash related to dragElements_ iteration re-entry. Code convention fixes. Closes #642. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 0b3e6e2bbb Added "renderui" render path command to render the UI into an arbitrary rendertarget. This disables the default UI render to the backbuffer. Removed functions from UI Lua API that shouldn't be exposed to scripting (update, render.) %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 6fc05e9373 Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. %!s(int64=11) %!d(string=hai) anos