[Бот]
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ca28b35c54
Обновляем год в копирайтах до 2023
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3 年之前 |
1vanK
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fdea0c2dc7
Нормализация концов строк в репозитоии
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3 年之前 |
1vanK
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e86d598d47
Light: fix warning, style
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3 年之前 |
1vanK
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8ca7d3e495
Light.h: use "inline constexpr" for global consts
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3 年之前 |
1vanK
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5a2cd72742
Remove PODVector alias [cache clear] (#2963)
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3 年之前 |
1vanK
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e9616faafd
Minimizing license text in src files (#2924)
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3 年之前 |
1vanK
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653d12f952
First phase of separating Graphics API from other graphics stuff [cache clear]
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3 年之前 |
urhobot
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c65eaab8a3
GH Actions: Bump copyright year to 2022.
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4 年之前 |
urhobot
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f861a10a61
GH Actions: Bump copyright to 2021.
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4 年之前 |
1vanK
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47aa41e2c1
AS Autobindings: Process Context* in function parameters in standard way
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4 年之前 |
1vanK
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ef1dfe3417
AS Autobindings
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5 年之前 |
1vanK
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722e2dfceb
Typos
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5 年之前 |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 年之前 |
Vitalii Minnakhmetov
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06fa2a728d
Make doxygen catch global enums
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6 年之前 |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 年之前 |
Yao Wei Tjong 姚伟忠
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93460b3d12
Clang-Tidy - hicpp-member-init.
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7 年之前 |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 年之前 |
Yao Wei Tjong 姚伟忠
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d6eb307e34
Clang-Tidy - google-explicit-constructor.
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8 年之前 |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 年之前 |
Yao Wei Tjong 姚伟忠
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5e89e566e6
Clang-Tidy - modernize-use-override.
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8 年之前 |
Eugene Kozlov
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7a3ec74ea4
Refactor attributes. Minor changes.
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8 年之前 |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 年之前 |
Eugene Kozlov
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a97ad88ead
Revert "Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components."
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8 年之前 |
Eugene Kozlov
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c55bbb4230
Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components.
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8 年之前 |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 年之前 |
Lasse Öörni
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ade01f61af
Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader.
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9 年之前 |
Lasse Öörni
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b8d55583f7
Squashed commit of the following:
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9 年之前 |
Lasse Öörni
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1bb04b2cbd
Avoid getting a light's lightMask constantly when looping over geometries, rather get it once into a stack variable.
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9 年之前 |
Lasse Öörni
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2fe4cb0131
Add max extrusion parameter for directional lights. Default to 1000. This prevents large far clip causing poor shadow map depth resolution and too strong effect of depth bias parameters, but can be increased if very tall shadows are needed.
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9 年之前 |
Lasse Öörni
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291b33df99
Squashed commit of the following:
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9 年之前 |