提交歷史

作者 SHA1 備註 提交日期
  [Бот] ca28b35c54 Обновляем год в копирайтах до 2023 3 年之前
  1vanK fdea0c2dc7 Нормализация концов строк в репозитоии 3 年之前
  1vanK e86d598d47 Light: fix warning, style 3 年之前
  1vanK 8ca7d3e495 Light.h: use "inline constexpr" for global consts 3 年之前
  1vanK 5a2cd72742 Remove PODVector alias [cache clear] (#2963) 3 年之前
  1vanK e9616faafd Minimizing license text in src files (#2924) 3 年之前
  1vanK 653d12f952 First phase of separating Graphics API from other graphics stuff [cache clear] 3 年之前
  urhobot c65eaab8a3 GH Actions: Bump copyright year to 2022. 4 年之前
  urhobot f861a10a61 GH Actions: Bump copyright to 2021. 4 年之前
  1vanK 47aa41e2c1 AS Autobindings: Process Context* in function parameters in standard way 4 年之前
  1vanK ef1dfe3417 AS Autobindings 5 年之前
  1vanK 722e2dfceb Typos 5 年之前
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 年之前
  Vitalii Minnakhmetov 06fa2a728d Make doxygen catch global enums 6 年之前
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 年之前
  Yao Wei Tjong 姚伟忠 93460b3d12 Clang-Tidy - hicpp-member-init. 7 年之前
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 年之前
  Yao Wei Tjong 姚伟忠 d6eb307e34 Clang-Tidy - google-explicit-constructor. 8 年之前
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. 8 年之前
  Yao Wei Tjong 姚伟忠 5e89e566e6 Clang-Tidy - modernize-use-override. 8 年之前
  Eugene Kozlov 7a3ec74ea4 Refactor attributes. Minor changes. 8 年之前
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 年之前
  Eugene Kozlov a97ad88ead Revert "Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components." 8 年之前
  Eugene Kozlov c55bbb4230 Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components. 8 年之前
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 年之前
  Lasse Öörni ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. 9 年之前
  Lasse Öörni b8d55583f7 Squashed commit of the following: 9 年之前
  Lasse Öörni 1bb04b2cbd Avoid getting a light's lightMask constantly when looping over geometries, rather get it once into a stack variable. 9 年之前
  Lasse Öörni 2fe4cb0131 Add max extrusion parameter for directional lights. Default to 1000. This prevents large far clip causing poor shadow map depth resolution and too strong effect of depth bias parameters, but can be increased if very tall shadows are needed. 9 年之前
  Lasse Öörni 291b33df99 Squashed commit of the following: 9 年之前