提交歷史

作者 SHA1 備註 提交日期
  [Бот] ca28b35c54 Обновляем год в копирайтах до 2023 2 年之前
  1vanK fdea0c2dc7 Нормализация концов строк в репозитоии 3 年之前
  1vanK e97c71bdaa Renderer: unsigned to signed 3 年之前
  1vanK 5875a912db Aliases hash32 and hash64 3 年之前
  1vanK 2772eacc8b Make frameNumber signed [cache clear] 3 年之前
  1vanK 5a2cd72742 Remove PODVector alias [cache clear] (#2963) 3 年之前
  1vanK 26f3a4f2ca Style (#2954) 3 年之前
  1vanK e9616faafd Minimizing license text in src files (#2924) 3 年之前
  urhobot c65eaab8a3 GH Actions: Bump copyright year to 2022. 4 年之前
  urhobot f861a10a61 GH Actions: Bump copyright to 2021. 4 年之前
  1vanK ef1dfe3417 AS Autobindings 5 年之前
  1vanK 722e2dfceb Typos 5 年之前
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 年之前
  Vitalii Minnakhmetov 06fa2a728d Make doxygen catch global enums 6 年之前
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 年之前
  Eugene Kozlov 82c5529295 Rename Quality to MaterialQuality. Revert AnimationTrack default ctor. Rename UseEvent to UpdateEvent. Make FlagSet casts more strict. Minor changes. 7 年之前
  Rokas Kupstys 966590d8e7 Use FlagSet<> for storing masks. 7 年之前
  Yao Wei Tjong 姚伟忠 d43bf1b3d6 Clang-Tidy - hicpp-signed-bitwise. 7 年之前
  Yao Wei Tjong 姚伟忠 6d08bcd8c0 Clang-Tidy - hicpp-member-init. 7 年之前
  Yao Wei Tjong 姚伟忠 29fed24492 Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly. 8 年之前
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 年之前
  Yao Wei Tjong 姚伟忠 d6eb307e34 Clang-Tidy - google-explicit-constructor. 8 年之前
  Yao Wei Tjong 姚伟忠 5e89e566e6 Clang-Tidy - modernize-use-override. 8 年之前
  Eugene Kozlov de249a1963 Remove casts around nullptr. 8 年之前
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 年之前
  Lasse Öörni df669fbe1b Restore earlier HelloGUI sample, instead create separate Hello3DUI which demonstrates 3D UI render to texture. Move getting viewport related to scene from Scene to Renderer, so that Scene doesn't have to know about Renderer unnecessarily. Refactor the internal UI render calls related to rendertarget use. 8 年之前
  Lasse Öörni de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 年之前
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 年之前
  Lasse Öörni fd4a9bdb9b Load & store a different set of shader variations into Pass if necessary, when a renderpath scenepass command defines additional shader compile defines. 9 年之前
  Lasse Öörni f01024881f Add multisampling possibility for VSM shadows. 9 年之前