[Бот]
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ca28b35c54
Обновляем год в копирайтах до 2023
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2 年之前 |
1vanK
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fdea0c2dc7
Нормализация концов строк в репозитоии
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3 年之前 |
1vanK
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e97c71bdaa
Renderer: unsigned to signed
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3 年之前 |
1vanK
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5875a912db
Aliases hash32 and hash64
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3 年之前 |
1vanK
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2772eacc8b
Make frameNumber signed [cache clear]
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3 年之前 |
1vanK
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5a2cd72742
Remove PODVector alias [cache clear] (#2963)
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3 年之前 |
1vanK
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26f3a4f2ca
Style (#2954)
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3 年之前 |
1vanK
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e9616faafd
Minimizing license text in src files (#2924)
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3 年之前 |
urhobot
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c65eaab8a3
GH Actions: Bump copyright year to 2022.
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4 年之前 |
urhobot
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f861a10a61
GH Actions: Bump copyright to 2021.
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4 年之前 |
1vanK
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ef1dfe3417
AS Autobindings
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5 年之前 |
1vanK
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722e2dfceb
Typos
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5 年之前 |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 年之前 |
Vitalii Minnakhmetov
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06fa2a728d
Make doxygen catch global enums
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6 年之前 |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 年之前 |
Eugene Kozlov
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82c5529295
Rename Quality to MaterialQuality. Revert AnimationTrack default ctor. Rename UseEvent to UpdateEvent. Make FlagSet casts more strict. Minor changes.
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7 年之前 |
Rokas Kupstys
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966590d8e7
Use FlagSet<> for storing masks.
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7 年之前 |
Yao Wei Tjong 姚伟忠
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d43bf1b3d6
Clang-Tidy - hicpp-signed-bitwise.
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7 年之前 |
Yao Wei Tjong 姚伟忠
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6d08bcd8c0
Clang-Tidy - hicpp-member-init.
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7 年之前 |
Yao Wei Tjong 姚伟忠
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29fed24492
Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly.
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8 年之前 |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 年之前 |
Yao Wei Tjong 姚伟忠
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d6eb307e34
Clang-Tidy - google-explicit-constructor.
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8 年之前 |
Yao Wei Tjong 姚伟忠
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5e89e566e6
Clang-Tidy - modernize-use-override.
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8 年之前 |
Eugene Kozlov
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de249a1963
Remove casts around nullptr.
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8 年之前 |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 年之前 |
Lasse Öörni
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df669fbe1b
Restore earlier HelloGUI sample, instead create separate Hello3DUI which demonstrates 3D UI render to texture. Move getting viewport related to scene from Scene to Renderer, so that Scene doesn't have to know about Renderer unnecessarily. Refactor the internal UI render calls related to rendertarget use.
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8 年之前 |
Lasse Öörni
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de18c72ce7
Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082.
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8 年之前 |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 年之前 |
Lasse Öörni
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fd4a9bdb9b
Load & store a different set of shader variations into Pass if necessary, when a renderpath scenepass command defines additional shader compile defines.
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9 年之前 |
Lasse Öörni
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f01024881f
Add multisampling possibility for VSM shadows.
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9 年之前 |