[Бот]
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ca28b35c54
Обновляем год в копирайтах до 2023
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2 years ago |
1vanK
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a682cfbb4e
Replace "enum UpdateEvent" and "UpdateEventFlags" by "enum class LogicComponentEvents"
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3 years ago |
1vanK
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e9616faafd
Minimizing license text in src files (#2924)
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3 years ago |
1vanK
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449ab2e2e8
Split Urho2D to Urho2D and Physics2D (#2864)
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3 years ago |
urhobot
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c65eaab8a3
GH Actions: Bump copyright year to 2022.
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4 years ago |
urhobot
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f861a10a61
GH Actions: Bump copyright to 2021.
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4 years ago |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 years ago |
Eugene Kozlov
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a144206e27
Update porting notes. Rename UpdateEvent::USE_NONE to UpdateEvent::USE_NO_EVENT.
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7 years ago |
Eugene Kozlov
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3f86bad5b6
Get rid of explicit FlagSet<> usages. Minor FlagSet changes.
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7 years ago |
Eugene Kozlov
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82c5529295
Rename Quality to MaterialQuality. Revert AnimationTrack default ctor. Rename UseEvent to UpdateEvent. Make FlagSet casts more strict. Minor changes.
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7 years ago |
Rokas Kupstys
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966590d8e7
Use FlagSet<> for storing masks.
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7 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 years ago |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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6033ffd116
Fix wrong bool check.
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9 years ago |
Lasse Öörni
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d1096470d5
Execute DelayedStart() in ScriptInstance, LuaScriptInstance & LogicComponent before first FixedUpdate() if it comes sooner than Update(). Fix long-standing bug in NinjaSnowWar where the ninja orientation would be overwritten by yaw=0 from controls.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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a9e62241a7
Unify fixed update source handling in ScriptInstance, LuaScriptInstance & LogicComponent. It can now be either PhysicsWorld or PhysicsWorld2D. Remove auto-creation of PhysicsWorld from ScriptInstance, as LogicComponent or LuaScriptInstance don't do that either, and the ScriptInstance can not known whether PhysicsWorld or PhysicsWorld2D should be created.
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10 years ago |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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56d1cbba1f
Silence unnecessary LogicComponent warning at construction time; event subscription will be handled later when the component has access to the scene.
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10 years ago |
Lasse Öörni
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7ac5c2d542
Fix remaining classes for OnSceneSet().
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10 years ago |
Lasse Öörni
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52b739e2a4
Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 years ago |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 years ago |