Lasse Öörni
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b6d5fa48b5
Update documentation.
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12 سال پیش |
Lasse Öörni
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8b8790e481
Added option to import non-skinning bones in AssetImporter. Closes #82.
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12 سال پیش |
Lasse Öörni
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86932c9f0e
Exposed missing scene binary load/save & node instantiation to Lua. To use instantiation, call eg. scene:InstantiateXML(fileSystem:GetProgramDir().."Data/Objects/Ninja.xml", Vector3(0, 0, 0), Quaternion());
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12 سال پیش |
Alex Parlett
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3166f1874d
Changed adding Resource and Package files to be able to specify the location in the Vector for search priority when calling GetFile or GetResource
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12 سال پیش |
Lasse Öörni
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cb45be26ef
Added AngelScript & Lua property accessors for the XMLElement's value.
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12 سال پیش |
Lasse Öörni
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0d7d4826e5
Add pixel & time threshold for sending a drag begin UI event. Closes #65. Removed code duplication between mouse & touch hover.
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12 سال پیش |
Lasse Öörni
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7e542be196
Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51.
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12 سال پیش |
Lasse Öörni
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a37ea5bb6e
Added inner and outer angle parameters to SoundSource3D, which makes it possible to do cone-like directional sounds. Fixed sound attenuation if near and far distance are the same. Closes #49.
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12 سال پیش |
Lasse Öörni
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 سال پیش |
Lasse Öörni
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a022430876
Added Random() & RandomInt() script functions with min & max range parameters. Similar to the RandomInt(range) overload, in RandomInt(min, max) the max value is exclusive. Note that the corresponding C++ functions are simply called Random for both int and float versions. Closes #48.
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12 سال پیش |
Lasse Öörni
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f02650d10e
Add int versions of Max, Min & Clamp to the AngelScript API.
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12 سال پیش |
Lasse Öörni
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0fe2469957
Improved resource unloading. Make it possible to unload all resource types by partial name at once. Editor unloads unnecessary resources after scene load or clear. Add weak ref check to all resource unloading to avoid shader programs being left without their parent shader.
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12 سال پیش |
Lasse Öörni
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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12 سال پیش |
Lasse Öörni
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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12 سال پیش |
Yao Wei Tjong 姚伟忠
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596aa3eac6
Fix AngelScriptAPI.h header generation.
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12 سال پیش |
Lasse Öörni
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3168019a5f
Updated to AngelScript 2.28.0. Added dictionary addon from AngelScript SDK. Closes #46.
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12 سال پیش |
Lasse Öörni
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bb56ee95d2
Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed.
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12 سال پیش |
Lasse Öörni
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82007cc4f4
Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40.
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12 سال پیش |
Yao Wei Tjong 姚伟忠
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a27560c719
Enhance ScriptCompiler to also dump API as C Header file.
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12 سال پیش |