Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni 0a36e92bc9 Add note on using server & client functionality in Network subsystem simultaneously. преди 8 години
  Lasse Öörni 90e95ab2e3 Update documentation. Add contributor credit. Minor code comment fixes. преди 8 години
  Lasse Öörni eccf7cef88 Added documentation chapter on scene graph events, and that individual component removals are not signaled when node is removed. Closes #1864. преди 8 години
  Lasse Öörni 08fd3b7690 Minor documentation expansion on use of std::bind() for events. преди 8 години
  Lasse Öörni cdccc64153 Update RampGenerator documentation. Add contributor credit. преди 8 години
  Yao Wei Tjong 姚伟忠 d42723a45e Enable high DPI on Apple retina display device by default. преди 9 години
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. преди 9 години
  Lasse Öörni 475bed04a8 Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718. преди 9 години
  Lasse Öörni 6da62ecfe4 Aniso-nearest texture filter mode. преди 9 години
  Lasse Öörni bbee668dfa Fix typo in header comment. Add mention of EngineDefs.h in documentation. преди 9 години
  Yao Wei Tjong 姚伟忠 e045b29c59 Split 3rd-party licenses into its own file. преди 9 години
  Lasse Öörni 5d24b152ab Add note that multiple lights loop commands (forwardlights / lightvolumes) are not supported in the renderpath. Closes #1671. преди 9 години
  Lasse Öörni 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. преди 9 години
  Lasse Öörni a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. преди 9 години
  Johnathan Jenkins d78fc4020f minor typos преди 9 години
  Lasse Öörni fe65264301 Added "expanding" option for soft particles, which requires hardware depth test off. Improve soft particles documentation on the renderpath page. Closes #1623. преди 9 години
  Lasse Öörni 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. преди 9 години
  Lasse Öörni 875ebcfef5 Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working. преди 9 години
  Lasse Öörni fff10e15cf Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value. преди 9 години
  Lasse Öörni d81b2b414c More rendertarget formats. Add porting note. преди 9 години
  Lasse Öörni cd325e8c18 Add d24s8 in rendertarget formats. Closes #1651. преди 9 години
  Lasse Öörni 05c0e7741b Allow also scenepass & forwardlights commands to define shader parameters. преди 9 години
  Lasse Öörni f8ebf2dbc9 Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627. преди 9 години
  Lasse Öörni ab5cdf9da7 Update documentation on UI element anchoring. преди 9 години
  Lasse Öörni 72c2e82ee8 Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter. преди 9 години
  Lasse Öörni 90e376c9cc Add documentation on multisampled rendertargets. преди 9 години
  Lasse Öörni c923476847 Merge branch 'master' into multisample-textures преди 9 години
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. преди 9 години
  Lasse Öörni f75fbfa688 Add multisample & autoresolve definitions to RenderTargetInfo. преди 9 години
  carnalis e422aad26a render path syntax correction to Doxygen docs преди 9 години