Lasse Öörni
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84fb81684b
Documentation update.
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14 years ago |
Lasse Öörni
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f1bb8bd2ba
Updated to latest kNet.
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14 years ago |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 years ago |
Lasse Öörni
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dca6687166
In absence of packet loss, use dynamic send rate increase/decrease based on utilization.
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14 years ago |
Lasse Öörni
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b694ad047e
Refactored interest management into the NetworkPriority component.
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14 years ago |
Lasse Öörni
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bd76a14249
Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates.
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14 years ago |
Lasse Öörni
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abe05c6a53
MinGW is no longer officially supported.
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14 years ago |
Lasse Öörni
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7f88b9977e
Documentation update.
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14 years ago |
Lasse Öörni
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7b254df85d
Added simple distance-based interest management for networking.
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14 years ago |
Lasse Öörni
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38fe1554ba
Initial multiplayer NinjaSnowWar.
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14 years ago |
Lasse Öörni
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1d3f797643
Removed unnecessary code from Connection.
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14 years ago |
Lasse Öörni
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f70cc35815
Added package file download support to the network protocol.
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14 years ago |
Lasse Öörni
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bad8e776de
Added networking documentation.
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14 years ago |
Lasse Öörni
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ee9b6cc0f8
Renamed the script PostLoad() to FinishUpdate().
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14 years ago |
Lasse Öörni
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71603ae52e
Initial kNet-based networking implementation.
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14 years ago |
Lasse Öörni
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5a6c8f6d27
Removed global properties related to the script object's ScriptInstance. The ScriptInstance is available as the global property "self" instead.
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14 years ago |
Lasse Öörni
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a7a94a7af2
Unified the texture get/set data API between Direct3D9 & OpenGL.
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14 years ago |
Lasse Öörni
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0d29d818ad
Moved from SDL to GLFW & PortAudio.
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14 years ago |
Lasse Öörni
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af01853960
Fixed erroneous char input suppression in the example scripts.
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14 years ago |
Lasse Öörni
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d55d29612c
Documentation update.
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14 years ago |
Lasse Öörni
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432f57b4b0
Use SDL 1.3 in OpenGL mode.
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14 years ago |
Lasse Öörni
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83bf3d1464
Switched to NVIDIA FXAA II based edge filter.
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14 years ago |
Lasse Öörni
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87f9bbd846
Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move.
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14 years ago |
Lasse Öörni
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9c9643508c
Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower.
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14 years ago |
Lasse Öörni
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2669231c19
Added OpenGL related documentation.
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14 years ago |
Lasse Öörni
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3ca3f84df9
Refactored shader loading. A binary format is now used instead of XML data.
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14 years ago |
Lasse Öörni
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5f4b56103f
Refactored ShaderCompiler to use D3DXCompileShader() instead of invoking fxc.exe.
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14 years ago |
Lasse Öörni
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f60321b20f
Use PODVector more extensively.
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14 years ago |
Lasse Öörni
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f3859c1ed7
Added documentation about containers.
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14 years ago |
Lasse Öörni
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62c9aa3d9c
Added local node & component ID's in preparation to networking.
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14 years ago |