Commit History

Author SHA1 Message Date
  Lasse Öörni 84fb81684b Documentation update. 14 years ago
  Lasse Öörni f1bb8bd2ba Updated to latest kNet. 14 years ago
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 years ago
  Lasse Öörni dca6687166 In absence of packet loss, use dynamic send rate increase/decrease based on utilization. 14 years ago
  Lasse Öörni b694ad047e Refactored interest management into the NetworkPriority component. 14 years ago
  Lasse Öörni bd76a14249 Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates. 14 years ago
  Lasse Öörni abe05c6a53 MinGW is no longer officially supported. 14 years ago
  Lasse Öörni 7f88b9977e Documentation update. 14 years ago
  Lasse Öörni 7b254df85d Added simple distance-based interest management for networking. 14 years ago
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 years ago
  Lasse Öörni 1d3f797643 Removed unnecessary code from Connection. 14 years ago
  Lasse Öörni f70cc35815 Added package file download support to the network protocol. 14 years ago
  Lasse Öörni bad8e776de Added networking documentation. 14 years ago
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 years ago
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 years ago
  Lasse Öörni 5a6c8f6d27 Removed global properties related to the script object's ScriptInstance. The ScriptInstance is available as the global property "self" instead. 14 years ago
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 years ago
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 years ago
  Lasse Öörni af01853960 Fixed erroneous char input suppression in the example scripts. 14 years ago
  Lasse Öörni d55d29612c Documentation update. 14 years ago
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 years ago
  Lasse Öörni 83bf3d1464 Switched to NVIDIA FXAA II based edge filter. 14 years ago
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. 14 years ago
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 years ago
  Lasse Öörni 2669231c19 Added OpenGL related documentation. 14 years ago
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 years ago
  Lasse Öörni 5f4b56103f Refactored ShaderCompiler to use D3DXCompileShader() instead of invoking fxc.exe. 14 years ago
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 years ago
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 years ago
  Lasse Öörni 62c9aa3d9c Added local node & component ID's in preparation to networking. 14 years ago