Lasse Öörni
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 years ago |
Yao Wei Tjong 姚伟忠
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31d362f879
Add new engine parameter for enabling/disabling high DPI window mode.
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9 years ago |
Lasse Öörni
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ed8740428c
Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163.
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9 years ago |
Lasse Öörni
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57389d42c2
Minor documentation edit.
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9 years ago |
Lasse Öörni
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2771411577
Fix OBJ export in Drawable class. Fix wrong indexing in writing vertex colors in AssetImporter. Minor addition to documentation.
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9 years ago |
Lasse Öörni
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31f8ff69ec
New model format that supports arbitrary vertex declarations.
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9 years ago |
Lasse Öörni
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7b738c54ac
Merge branch 'master' into vertexdeclaration
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9 years ago |
Yao Wei Tjong 姚伟忠
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422406c3e7
Add C++11 variadic template version of the SendEvent() method.
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9 years ago |
Lasse Öörni
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4b7b520862
Add a documentation page on vertex buffers.
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9 years ago |
Lasse Öörni
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0987d15a5f
Update documentation for 2D array textures. Closes #1236.
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9 years ago |
Lasse Öörni
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b7a7bdb705
Tabs to spaces, minor comment cleanup. Document new AssetImporter command line option.
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9 years ago |
Yao Wei Tjong 姚伟忠
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ccf6648eb3
Utilize new SDLActivity's get arguments feature.
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9 years ago |
Lasse Öörni
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1fba0c80de
Document additive animation blending.
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9 years ago |
Lasse Öörni
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6b5b6ab4b3
Document node & UI element tagging. Closes #1176. Fixes in scene model documentation. Tabs to spaces in Scene AngelScript API.
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9 years ago |
Enhex
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38b2020875
Updated PackageTool's options description.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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b218aececc
Sync AssetImporter documentation with the program's actual command line options. Simplify D3D9 uninitialization code with SAFE_RELEASE. Minor code convention edit.
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10 years ago |
Lasse Öörni
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6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
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10 years ago |
Lasse Öörni
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95f3cecc30
Add the NOUV mechanism for Depth & Shadow HLSL shaders. Document the significance of providing all vertex attributes expected by shader on D3D11. Tabs to spaces in Reference.dox.
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10 years ago |
Nick Royer
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10bad1e36a
Added JSON animation triggers as well as a few quick file filter
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10 years ago |
Lasse Öörni
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a4e22db6e5
Auto-resize the UI root when scale is changed. Fix Console to support scaled UI. Add UI scale Lua bindings. Tweak UI scale AngelScript bindings. Fix UI render scissor region to work properly with scaled UI. Added brief documentation on UI scaling.
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10 years ago |
Lasse Öörni
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29e62526eb
Added event for sound playback finished. Deprecate SoundSource::SetAutoRemove() and change samples + NinjaSnowWar to not use it. Fix network replication of SoundSource to work with repeated playback on the same source.
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10 years ago |
Yao Wei Tjong 姚伟忠
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69ea5e6863
Minor documentation update to replace old class references.
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10 years ago |
Yao Wei Tjong 姚伟忠
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22bd3de807
Refactor resource prefix path parameter to accept a list of paths.
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10 years ago |
Lasse Öörni
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11139ac726
Clarify documentation on InvSize and Offsets uniforms set during quad rendering.
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10 years ago |
Lasse Öörni
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 years ago |
Lasse Öörni
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58a6c38088
Minor documentation updates to refer to the renamed macros.
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10 years ago |
Lasse Öörni
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b616aa6272
Merge remote-tracking branch '1vanK/master'
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10 years ago |
Ivan K
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31f3c9ab65
DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN
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10 years ago |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 years ago |