Commit History

Author SHA1 Message Date
  Lasse Öörni 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 years ago
  Yao Wei Tjong 姚伟忠 31d362f879 Add new engine parameter for enabling/disabling high DPI window mode. 9 years ago
  Lasse Öörni ed8740428c Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163. 9 years ago
  Lasse Öörni 57389d42c2 Minor documentation edit. 9 years ago
  Lasse Öörni 2771411577 Fix OBJ export in Drawable class. Fix wrong indexing in writing vertex colors in AssetImporter. Minor addition to documentation. 9 years ago
  Lasse Öörni 31f8ff69ec New model format that supports arbitrary vertex declarations. 9 years ago
  Lasse Öörni 7b738c54ac Merge branch 'master' into vertexdeclaration 9 years ago
  Yao Wei Tjong 姚伟忠 422406c3e7 Add C++11 variadic template version of the SendEvent() method. 9 years ago
  Lasse Öörni 4b7b520862 Add a documentation page on vertex buffers. 9 years ago
  Lasse Öörni 0987d15a5f Update documentation for 2D array textures. Closes #1236. 9 years ago
  Lasse Öörni b7a7bdb705 Tabs to spaces, minor comment cleanup. Document new AssetImporter command line option. 9 years ago
  Yao Wei Tjong 姚伟忠 ccf6648eb3 Utilize new SDLActivity's get arguments feature. 9 years ago
  Lasse Öörni 1fba0c80de Document additive animation blending. 9 years ago
  Lasse Öörni 6b5b6ab4b3 Document node & UI element tagging. Closes #1176. Fixes in scene model documentation. Tabs to spaces in Scene AngelScript API. 9 years ago
  Enhex 38b2020875 Updated PackageTool's options description. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni b218aececc Sync AssetImporter documentation with the program's actual command line options. Simplify D3D9 uninitialization code with SAFE_RELEASE. Minor code convention edit. 10 years ago
  Lasse Öörni 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 years ago
  Lasse Öörni 95f3cecc30 Add the NOUV mechanism for Depth & Shadow HLSL shaders. Document the significance of providing all vertex attributes expected by shader on D3D11. Tabs to spaces in Reference.dox. 10 years ago
  Nick Royer 10bad1e36a Added JSON animation triggers as well as a few quick file filter 10 years ago
  Lasse Öörni a4e22db6e5 Auto-resize the UI root when scale is changed. Fix Console to support scaled UI. Add UI scale Lua bindings. Tweak UI scale AngelScript bindings. Fix UI render scissor region to work properly with scaled UI. Added brief documentation on UI scaling. 10 years ago
  Lasse Öörni 29e62526eb Added event for sound playback finished. Deprecate SoundSource::SetAutoRemove() and change samples + NinjaSnowWar to not use it. Fix network replication of SoundSource to work with repeated playback on the same source. 10 years ago
  Yao Wei Tjong 姚伟忠 69ea5e6863 Minor documentation update to replace old class references. 10 years ago
  Yao Wei Tjong 姚伟忠 22bd3de807 Refactor resource prefix path parameter to accept a list of paths. 10 years ago
  Lasse Öörni 11139ac726 Clarify documentation on InvSize and Offsets uniforms set during quad rendering. 10 years ago
  Lasse Öörni 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 years ago
  Lasse Öörni 58a6c38088 Minor documentation updates to refer to the renamed macros. 10 years ago
  Lasse Öörni b616aa6272 Merge remote-tracking branch '1vanK/master' 10 years ago
  Ivan K 31f3c9ab65 DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN 10 years ago
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 years ago