Commit History

Author SHA1 Message Date
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni bc1926eea3 Fade other animations in AnimationController::PlayExclusive() only if starting the new animation succeeded. Thanks to orefkov. Closes #1703. 9 years ago
  1vanK eda96cd128 Add AnimationController::IsPlaying(layer) method 9 years ago
  Lasse Öörni 00f0a87dc5 Stop existing weight fade when AnimationController::SetWeight() is called, to ensure the set weight is not overridden one frame later. Closes #1583. 9 years ago
  Lasse Öörni 341f2d9b48 Normalize slash / backslash when AnimationController queries for existence of an animation state. Closes #1537. 9 years ago
  Lasse Öörni 33bea5392d Rename AnimationBlendingMode to AnimationBlendMode for brevity and similarity with Graphics class BlendMode. Rename ABM_OVERRIDE to ABM_LERP. Implement weight to additive blending. Serialize blend mode over network for AnimationController. 9 years ago
  Ivan K 4e1eb4df74 AniamtionCotrol supports animation blending 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 years ago
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 years ago
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 years ago
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 years ago
  Lasse Öörni d66e8787e3 Only find AnimationController states using the animation's resource name (instead of user-supplied) to avoid potential ambiguous/unsanitated resource names leading to creation of duplicate animation states. 10 years ago
  Lasse Öörni 9b41a9974c Safeguard against animation state or its node getting removed during trigger processing. Iterate using indices instead of iterator in AnimationController::Update() so that adding animation while iterating doesn't cause potential illegal memory access. Fixes #885. 10 years ago
  Lasse Öörni 634393d7c8 Add network replication for animations' removeOnCompletion flag. Add GetRemoveOnCompletion(). Add Lua binding for removeOnCompletion. Fix missing AngelScript binding for GetFadeTime(). 10 years ago
  Lasse Öörni 29b178914c Merged hjmediastudios/master. Adds removeOnCompletion functionality to AnimationController. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 52b739e2a4 Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal. 10 years ago
  Lasse Öörni 3e930c5a6f Added IsAtEnd() function to AnimationController. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago