Commit History

Author SHA1 Message Date
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. 9 years ago
  Lasse Öörni b8d55583f7 Squashed commit of the following: 9 years ago
  Lasse Öörni 2fe4cb0131 Add max extrusion parameter for directional lights. Default to 1000. This prevents large far clip causing poor shadow map depth resolution and too strong effect of depth bias parameters, but can be increased if very tall shadows are needed. 9 years ago
  Lasse Öörni d839b2afb8 Minor attribute order and name tweak for the editor. 9 years ago
  Lasse Öörni 291b33df99 Squashed commit of the following: 9 years ago
  Lasse Öörni a1c458f28e Reduce amount of unnecessary Frustum::UpdatePlanes() calls. A default-constructed degenerate frustum no longer has its planes updated on construction, but instead the planes will remain in default-constructed state. 9 years ago
  Lasse Öörni 97bb1769d0 Rework renderpath quad commands to use same quad transform as deferred directional lights, with the camera projection set correctly. Set quad command's shader parameters last to allow overriding any engine shader parameter (except the quad's model transform.) Remove unused function parameters. Closes #1370. 9 years ago
  Lasse Öörni 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 years ago
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 years ago
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 years ago
  Ivan K 83b811b7e8 ENUM_ACCESSOR_ATTRIBUTE -> URHO3D_ENUM_ACCESSOR_ATTRIBUTE 10 years ago
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 years ago
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 10 years ago
  Lasse Öörni 21d7883455 Optimize and clean up base batch / vertex light batch processing. Fix light limiting not taking point light's effective intensity into account properly. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 years ago
  Lasse Öörni d023b06b3d Get rid of overrideView_ member in Batch, as it is no longer used by Skybox, and directional light quads can be made to work without it. Cleanup Light code. 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago