urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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%!s(int64=9) %!d(string=hai) anos |
Lasse Öörni
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9b51baa445
Separate ConstantBuffer to API-independent and -specific implementations, and unify the header. Add dummy D3D9 constant buffer implementation (that only logs error if used) so that user will not get link errors if attempting to use.
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%!s(int64=9) %!d(string=hai) anos |
Lasse Öörni
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1ba87dae4c
Get rid of API-specific GPUObject class header & implementation.
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urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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%!s(int64=10) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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42963a7300
Keep track of last bound VBO & UBO to avoid redundant binding.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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f450d0c3b4
Reuse constant buffer object number when resizing. Do not mark light queue to shadow batches, as it is unnecessary and could lead to shader parameter update bugs (requires further refactoring to prevent in the Graphics class.)
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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0e5a05afc7
OpenGL 3 constant buffer support.
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%!s(int64=10) %!d(string=hai) anos |