Commit History

Autor SHA1 Mensaxe Data
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni 9b51baa445 Separate ConstantBuffer to API-independent and -specific implementations, and unify the header. Add dummy D3D9 constant buffer implementation (that only logs error if used) so that user will not get link errors if attempting to use. %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni 1ba87dae4c Get rid of API-specific GPUObject class header & implementation. %!s(int64=9) %!d(string=hai) anos
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. %!s(int64=10) %!d(string=hai) anos
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR %!s(int64=10) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 42963a7300 Keep track of last bound VBO & UBO to avoid redundant binding. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni f450d0c3b4 Reuse constant buffer object number when resizing. Do not mark light queue to shadow batches, as it is unnecessary and could lead to shader parameter update bugs (requires further refactoring to prevent in the Graphics class.) %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 0e5a05afc7 OpenGL 3 constant buffer support. %!s(int64=10) %!d(string=hai) anos