Commit History

Author SHA1 Message Date
  Lasse Öörni 76ae937ceb When texture size is assigned for Texture2D / Texture2DArray / TextureCube, set depth to 1 to allow generic width * height * depth calculations. Closes #1894. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). 9 years ago
  Eugene Kozlov b16b7f6f7a Move Texture2D::GetImage and TextureCube::GetImage implementations. 9 years ago
  Lasse Öörni 749c283fb7 Since it appears none of the APIs support sampling a multisampled cube texture, remove the autoresolve parameter and always set it true if multisampled for cube textures. Make it a warning (not error) to attempt no autoresolve for a 2D multisampled texture on Direct3D9. 9 years ago
  Lasse Öörni 76911afe38 Fix D3D11 multisampled cube texture creation. 9 years ago
  Lasse Öörni c745d2ea52 Multisampled cube rendertarget on Direct3D9. 9 years ago
  Lasse Öörni 51b0a16f9a Remove API-specific RenderSurface class headers and RenderSurface code duplication. 9 years ago
  Lasse Öörni 46b9a90fb1 Remove API-specific Texture subclass headers and code duplication for loading & SetSize(). 9 years ago