Lasse Öörni
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76ae937ceb
When texture size is assigned for Texture2D / Texture2DArray / TextureCube, set depth to 1 to allow generic width * height * depth calculations. Closes #1894.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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1bb6d3d1ac
Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1).
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9 years ago |
Eugene Kozlov
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b16b7f6f7a
Move Texture2D::GetImage and TextureCube::GetImage implementations.
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9 years ago |
Lasse Öörni
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749c283fb7
Since it appears none of the APIs support sampling a multisampled cube texture, remove the autoresolve parameter and always set it true if multisampled for cube textures. Make it a warning (not error) to attempt no autoresolve for a 2D multisampled texture on Direct3D9.
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9 years ago |
Lasse Öörni
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76911afe38
Fix D3D11 multisampled cube texture creation.
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9 years ago |
Lasse Öörni
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c745d2ea52
Multisampled cube rendertarget on Direct3D9.
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9 years ago |
Lasse Öörni
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51b0a16f9a
Remove API-specific RenderSurface class headers and RenderSurface code duplication.
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9 years ago |
Lasse Öörni
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46b9a90fb1
Remove API-specific Texture subclass headers and code duplication for loading & SetSize().
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9 years ago |