Commit History

Author SHA1 Message Date
  Lasse Öörni 6da62ecfe4 Aniso-nearest texture filter mode. 9 years ago
  Eugene Kozlov 02fae13ad6 Update face camera mode name and add script bindings. 9 years ago
  Lasse Öörni a8ed3dd3a5 Updated VertexBuffer Lua bindings + demonstrate arbitrary vertex elements in DynamicGeometry Lua example. 9 years ago
  Lasse Öörni 9523a36334 Fix Lua bindings & declaration of legacy vertex elements. 9 years ago
  Lasse Öörni f5cee983f1 Code convention minor edits. Expose the new enum value to Lua. 10 years ago
  Lasse Öörni 6d2853d81d Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108. 10 years ago
  Xavier Maupeu 362242bd3b update script API for ShadowQuality 10 years ago
  Lasse Öörni ba777f0d17 Fix omissions in Lua VertexBuffer / IndexBuffer / Model bindings. Add 34_DynamicGeometry.lua example. Closes #704. 10 years ago
  Lasse Öörni 45d4e42240 Remove the shader parameter enum from Lua bindings as it is not used anywhere in the script-callable API. 10 years ago
  Lasse Öörni 56f64c60b9 Texture unit refactoring. On desktop ensure continuous range of 8 material texture units, while mobile has 5. Material can define a volume (3D) texture in the volume unit (desktop only.) 10 years ago
  Yao Wei Tjong 姚伟忠 7dd9143f59 Fix the include path for the generated Lua API bindings. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago