Commit History

Author SHA1 Message Date
  Eugene Kozlov dec0361792 Fix Texture2D::GetImage and TextureCube::GetImage Lua bindings. Simplify some Lua bindings. 9 years ago
  Lasse Öörni f75fbfa688 Add multisample & autoresolve definitions to RenderTargetInfo. 9 years ago
  Lasse Öörni 4279990ea8 Minor fixes. Add script bindings and documentation for the new renderpath command. 9 years ago
  Lasse Öörni d090b0be56 Added blendmode to renderpath commands (only used by QUAD commands.) 10 years ago
  Lasse Öörni b3f39da360 Fix missing camelcasing. 10 years ago
  Lasse Öörni 03c517ebda Fix out of bounds array access related to RenderPathCommand outputs. Changed to store name and face within a pair. Added missing render path-related script bindings. 10 years ago
  Lasse Öörni 15f338b3c0 Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources. 10 years ago
  aster2013 e473fe6660 Change "const String&" to "const String" in pkg files. 11 years ago
  Lasse Öörni 6f3ef0c3f4 Added Lua API to access a renderpath's commands. 11 years ago
  Lasse Öörni 0b3e6e2bbb Added "renderui" render path command to render the UI into an arbitrary rendertarget. This disables the default UI render to the backbuffer. Removed functions from UI Lua API that shouldn't be exposed to scripting (update, render.) 11 years ago
  Lasse Öörni 6fc05e9373 Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use. 11 years ago
  Yao Wei Tjong 姚伟忠 7dd9143f59 Fix the include path for the generated Lua API bindings. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago