Eugene Kozlov
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dec0361792
Fix Texture2D::GetImage and TextureCube::GetImage Lua bindings. Simplify some Lua bindings.
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9 years ago |
Lasse Öörni
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6f60ee7f48
Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function.
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10 years ago |
Lasse Öörni
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9f044cb1fa
Refactor FindNamedTexture() so that programmatically stored cubemap textures without a proper file extension can be used for texture binding in the renderpath. Expose GetExistingResource() to script.
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10 years ago |
aster2013
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e473fe6660
Change "const String&" to "const String" in pkg files.
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11 years ago |
Lasse Öörni
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609c45f31f
Added GetResourceDirs() to ResourceCache Lua API. Closes #611.
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11 years ago |
Yao Wei Tjong 姚伟忠
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7dd9143f59
Fix the include path for the generated Lua API bindings.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 years ago |