Commit History

Author SHA1 Message Date
  Eugene Kozlov 29952585b1 Revert contacts auto-disabling. 8 years ago
  Eugene Kozlov eba18bcc99 Add events for b2ContactListener::PreSolve callback. Suppress re-enabling contact on each update. 8 years ago
  Eugene Kozlov fc88f5a32b Expose additional info in PhysicsEvents2D. 8 years ago
  1vanK 658baf4f3a Add info about shapes to PhysicsEvents2D 8 years ago
  1vanK c5014a8399 Update Box2D lib, add RigidBody2D::ApplyLinearImpulseToCenter() 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Eugene Kozlov a69df6344a Replace new/delete with UniquePtr in simplest cases. 9 years ago
  Lasse Öörni 5b67d284e1 Let Box2D world stay at default values for continuous (true) & substepping (false), since substepping enabled leads to erratic behavior under load. Closes #1592. 9 years ago
  Lasse Öörni d9c0ce7f15 Send also node-specific 2D collision events. Closes #1535. 9 years ago
  fredakilla 39344c41fe Add b2Contact ptr to E_PHYSICSBEGINCONTACT2D and E_PHYSICSENDCONTACT2D events 9 years ago
  Lasse Öörni 86adac5ff7 When a 2D rigidbody is parented, make sure the transforms are applied in parent->child order. Also apply the world position also for a static or sleeping rigidbody when it's parented, to make sure the simulation and rendering transforms stay in sync. Fix possible issue with null weakptr during physics 2D update. Closes #1183. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni a9e62241a7 Unify fixed update source handling in ScriptInstance, LuaScriptInstance & LogicComponent. It can now be either PhysicsWorld or PhysicsWorld2D. Remove auto-creation of PhysicsWorld from ScriptInstance, as LogicComponent or LuaScriptInstance don't do that either, and the ScriptInstance can not known whether PhysicsWorld or PhysicsWorld2D should be created. 10 years ago
  Lasse Öörni d4a5b74cc5 Also add updateEnabled to PhysicsWorld. Make Scene, PhysicsWorld and PhysicsWorld2D behave in the same way: when auto update is disabled, manual stepping can still be performed. Rewrite some comments for clarity. 10 years ago
  cosmy 04996445cc Add function to control 2D physics update 10 years ago
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 years ago
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 years ago
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 years ago
  aster2013 b7ee2575d7 Convert tab to spaces, [ci skip] 10 years ago
  aster2013 1ab328db34 Only apply world transform for active and awake rigid body. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 7ac5c2d542 Fix remaining classes for OnSceneSet(). 10 years ago
  Lasse Öörni 680d334a99 Fix Physics2D events not getting included in events documentation. Fix alphabetic sorting of event documentation sections according to header file name, not full path. Fix Physics2DPreStep2D event name to PhysicsPreStep2D to match the rest. Closes #652. 11 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 years ago
  Mike3D 0f8f50c35c Removed tab 11 years ago
  Mike3D 4a6355b136 Fix GetRigidBodies in PhysicsWorld2D 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago