Commit History

Author SHA1 Message Date
  1vanK c5014a8399 Update Box2D lib, add RigidBody2D::ApplyLinearImpulseToCenter() 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  fredakilla 10449971b9 get body properties when body exists 9 years ago
  Lasse Öörni 86adac5ff7 When a 2D rigidbody is parented, make sure the transforms are applied in parent->child order. Also apply the world position also for a static or sleeping rigidbody when it's parented, to make sure the simulation and rendering transforms stay in sync. Fix possible issue with null weakptr during physics 2D update. Closes #1183. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni c614a5d321 Retain node's Z position when applying 2D physics transform. Code cleanup. Closes #1045. 10 years ago
  Ivan K f02cd63437 OBJECT -> URHO3D_OBJECT 10 years ago
  aster2013 6bd1d77634 Add baseTypeName argument to OBJECT macro. 10 years ago
  Lasse Öörni d4696f92a0 Make sure adding & deleting RigidBody2D fixtures doesn't reset the mass when not wanted (useFixtureMass = false). Fixed some mistaken if statement logic, and improved some RigidBody2D comments. Note that when useFixtureMass = false, you must set nonzero inertia to get rotation. Closes #844. 10 years ago
  Lasse Öörni 9e331d04d4 Ensure correct 0,1,2 order in the RigidBody2D body type enum for serialization. Closes #837. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 7ac5c2d542 Fix remaining classes for OnSceneSet(). 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago