Commit History

Author SHA1 Message Date
  Lasse Öörni d7cf72563c Fix recent shader change for GLES. 9 years ago
  Lasse Öörni b8d55583f7 Squashed commit of the following: 9 years ago
  Lasse Öörni 08b083b323 Tightening of shadow related function signatures on GLES. Related to #1607. 9 years ago
  Lasse Öörni 97eba580b5 Fix implicit conversion in normal offset shadow calculations. Closes #1586. 9 years ago
  Lasse Öörni 06b0dbba76 Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error) 9 years ago
  Lasse Öörni dfd8939840 Squashed commit of the following: 9 years ago
  Lasse Öörni ed048b7293 Transmit shadow position to GetShadow() as highp to fix remaining shadow accuracy issue on Android. 9 years ago
  Lasse Öörni f908fa4cfd Fix normal offset GLSL code for GLES. Set default mobile multiplier for normal offset to 2. 9 years ago
  Lasse Öörni a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. 9 years ago
  Lasse Öörni 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 years ago
  Xavier Maupeu cf501d9585 add functions in Renderer to set shadow softness and VSM shadow parameters 10 years ago
  Xavier Maupeu b1beaf4ad1 VSM works with point light and spot light in openGL 10 years ago
  Xavier Maupeu 9b48314d99 update glsl lighting 10 years ago
  Xavier Maupeu 2ac35e8a06 update lighting shader for vsm 10 years ago
  Xavier Maupeu 78a85ff2c6 simple VSM is working 10 years ago
  Xavier Maupeu 34c0d94208 update shader for vsm 10 years ago
  Xavier Maupeu 4e41906157 first modifications in order to integrate VSM shadow 10 years ago
  Lasse Öörni e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 10 years ago
  Lasse Öörni 2961166acb Graphics code cleanup. Remove the GraphicsFeatures event, as now the features can not change during runtime. Move all OpenGL extensions checks to CheckFeatureSupport(). Fix an AMD GLSL compilation bug, which caused buggy 4-sample shadows. 10 years ago
  Lasse Öörni 07a75dc37b Initial OpenGL 3.2 support. 10 years ago
  Lasse Öörni 6be3b14855 Merge branch 'master' into render-refactor 10 years ago
  Lasse Öörni 3f2f88441d Enable cascaded shadows on Emscripten. 11 years ago
  Lasse Öörni b96f47db61 Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering. 11 years ago
  aster2013 392efab9d7 Change GetIntensity, make it same to Color::Luma().[ci skip] 11 years ago
  Yao Wei Tjong 姚伟忠 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago