Lasse Öörni
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b8d55583f7
Squashed commit of the following:
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9 years ago |
Lasse Öörni
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f1cb469a34
Fix getting world-space tangent for billboards. Closes #1678.
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9 years ago |
Lasse Öörni
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06b0dbba76
Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error)
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9 years ago |
Lasse Öörni
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77cabf9bff
Remove "PS" from Roughness & Metallic uniform names.
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9 years ago |
Lasse Öörni
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6ca0aafd27
Use cAmbientColor.rgb where necessary.
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9 years ago |
Lasse Öörni
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dfd8939840
Squashed commit of the following:
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9 years ago |
Lasse Öörni
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f36abeb57c
Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all.
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9 years ago |
Lasse Öörni
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a123794886
Normal offset support in GLSL. Fix deferred specular in GLSL.
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9 years ago |
Lasse Öörni
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c003af1114
Merge branch 'master' into vertexdeclaration
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9 years ago |
hdunderscore
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310252fa25
Re-ordered the deferred g-buffer to allow GL3 to receive the material roughness.
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9 years ago |
hdunderscore
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42cbca8b26
Fix an issue in the PBR shaders that was causing noise.
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9 years ago |
Lasse Öörni
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b5489bdf9b
Fix second texcoord input attribute in the PBRLitSolid.glsl shader to conform with the new vertex semantic system.
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9 years ago |
Lasse Öörni
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2e44b0b350
Squashed commit of the following:
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9 years ago |