Cronologia Commit

Autore SHA1 Messaggio Data
  hdunderscore 25612d6e72 Bugfix for vegetation shader and instancing. 8 anni fa
  Lasse Öörni f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. 9 anni fa
  Lasse Öörni f36abeb57c Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all. 9 anni fa
  Lasse Öörni a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. 9 anni fa
  Lasse Öörni 8215c42e37 OpenGL arbitrary vertex attributes. Change GLSL attribute indexing to zero-based to match HLSL, so the second texcoord (lightmaps, billboard sizes) is now called texCoord1, and instancing texcoords are texCoord4,5,6. 9 anni fa
  Lasse Öörni d13addbbd7 Fix Vegetation shadow shader for D3D11. Ensure LitSolid changes are ported to Vegetation shader. Put wind related parameters to a custom constant buffer on D3D11. Closes #1052. 10 anni fa
  Lasse Öörni b96f47db61 Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering. 11 anni fa
  Yao Wei Tjong 姚伟忠 05a8b79fd2 Rename "Bin" subdir to "bin". 11 anni fa