Lasse Öörni
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 jaren geleden |
Lasse Öörni
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fe65264301
Added "expanding" option for soft particles, which requires hardware depth test off. Improve soft particles documentation on the renderpath page. Closes #1623.
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9 jaren geleden |
Lasse Öörni
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3564686a34
Fix DeferredSP & PrepassSP renderpaths not clearing depth. Fix reverse saturation of faded billboard on D3D11. Fix depth shader compile error on D3D11 when alphamasked.
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9 jaren geleden |
Lasse Öörni
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861a85fb1f
Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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9 jaren geleden |
Yusuf Umar
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b24bcb8928
No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
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9 jaren geleden |
Yusuf Umar
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f9e65027e3
Implementing RibbonTrail
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9 jaren geleden |
Lasse Öörni
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 jaren geleden |
Lasse Öörni
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9fd22d3323
Fix instance texture coordinate in HLSL shaders.
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9 jaren geleden |
Yusuf Umar
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a8d9308abe
Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now.
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10 jaren geleden |
Yusuf Umar
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353c459e0d
Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'.
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10 jaren geleden |
Lasse Öörni
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e1cae7077f
Ensure matching interpolator order with point lights, critical on D3D11. Closes #1048.
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10 jaren geleden |
Lasse Öörni
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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10 jaren geleden |
Lasse Öörni
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3759570319
Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11.
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10 jaren geleden |
Lasse Öörni
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e106f1b389
D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
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10 jaren geleden |
Lasse Öörni
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e919935abd
Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined.
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10 jaren geleden |
Yao Wei Tjong 姚伟忠
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 jaren geleden |