Lasse Öörni
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6ca0aafd27
Use cAmbientColor.rgb where necessary.
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9 éve |
Yusuf Umar
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b24bcb8928
No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
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9 éve |
Yusuf Umar
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f9e65027e3
Implementing RibbonTrail
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9 éve |
Lasse Öörni
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 éve |
Lasse Öörni
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9fd22d3323
Fix instance texture coordinate in HLSL shaders.
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9 éve |
Yusuf Umar
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a8d9308abe
Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now.
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10 éve |
Yusuf Umar
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353c459e0d
Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'.
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10 éve |
Lasse Öörni
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e1cae7077f
Ensure matching interpolator order with point lights, critical on D3D11. Closes #1048.
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10 éve |
Lasse Öörni
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3759570319
Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11.
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10 éve |
Lasse Öörni
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e106f1b389
D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
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10 éve |
Lasse Öörni
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b9278e0a94
Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation.
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10 éve |
Lasse Öörni
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4542e38b73
Fix terrain shader on D3D11.
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10 éve |
Lasse Öörni
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e919935abd
Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined.
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10 éve |
Lasse Öörni
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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10 éve |
Yao Wei Tjong 姚伟忠
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 éve |