تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 36eb726d36 Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them. 12 سال پیش
  Lasse Öörni 25c7aa53c3 Added GetDesktopResolution() to Graphics. 12 سال پیش
  Lasse Öörni 2fbe931cee Added SetWindowPosition() / GetWindowPosition() to Graphics. 12 سال پیش
  Lasse Öörni 39c8295eb3 Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4. 12 سال پیش
  Lasse Öörni 36e165596a Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D. 12 سال پیش
  Lasse Öörni d22dab085d Restored Variant constructors & equality operators. 12 سال پیش
  Lasse Öörni 775cea68bb Regenerate Lua API to match AngelScript API page formatting. 12 سال پیش
  Lasse Öörni dbd7687c56 Added configurable Z bias to Text3D effect. 12 سال پیش
  Aster Jian 247947f2b1 Update document. 12 سال پیش
  Lasse Öörni da45ff6b6b Added SceneReplication Lua sample. 12 سال پیش
  Lasse Öörni 7a55a43725 Tidied up the sample descriptions. 12 سال پیش
  Lasse Öörni 1cd73e46fd Exposed StaticModelGroup to script. Ported HugeObjectCount example group mode switching to script versions. 12 سال پیش
  Lasse Öörni b3777b652c Fixed StaticModel::SetModel() getting called instead of AnimatedModel::SetModel() in Lua script. 12 سال پیش
  Aster Jian b75e301f8b Update Lua script API documention. 12 سال پیش
  Lasse Öörni 0201c1d961 Undefine TOLUA_RELEASE by default for better Lua crash protection. Re-enable with the CMake build option -DENABLE_SAFE_LUA=0. 12 سال پیش
  Aster Jian 80acf3e718 Add CreateScriptObject GetScriptObject Lua API in Node class. 12 سال پیش
  Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 سال پیش
  Aster Jian 78a77a7e36 Add type parameter to VariantMap::GetPtr funcition, so we can get correct type in Lua. 12 سال پیش
  Lasse Öörni 39fc6dfd64 Fix the scene loading/saving to work from Lua. Before, casts to Deserializer/Serializer would crash due to File's multiple-inheritance. Note that the file still needs to be closed manually. 12 سال پیش
  Aster Jian 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. 12 سال پیش
  Lasse Öörni 0f5456d35e Avoid unnecessary rendertarget blitting in OpenGL light prepass mode. 12 سال پیش
  Aster Jian 9098cd92c4 Update LuaScriptAPI document. 12 سال پیش
  Aster Jian 0f52702801 Fixed Node::LookAtXYZ function default value. 12 سال پیش
  Aster Jian d830da9801 Add new CreateObject function in LuaScriptInstance, so can create script object from specific Lua file. 12 سال پیش
  Aster Jian d41b4853c0 Fixed some errors in LuaScriptAPI.dox, Add LuaScriptAPI.dox to Urho3D.dox. 12 سال پیش
  Lasse Öörni a9f13ebdfe Added LuaScriptInstance subscribe to specific sender's event. 12 سال پیش
  Aster Jian 0eaadbb3eb Add Lua Script API document. 12 سال پیش