Lasse Öörni
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cd38109ddf
Minor doc edit & header comment fix.
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8 years ago |
Iain Merrick
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68b43b19f4
Add docs for subpixel font rendering options (#1953)
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8 years ago |
Lasse Öörni
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879885b843
Add note of sample applications to the contribution checklist.
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8 years ago |
Yao Wei Tjong 姚伟忠
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a6301ac772
Documentation update for the tvOS build process.
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8 years ago |
Lasse Öörni
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0a36e92bc9
Add note on using server & client functionality in Network subsystem simultaneously.
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8 years ago |
Lasse Öörni
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90e95ab2e3
Update documentation. Add contributor credit. Minor code comment fixes.
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8 years ago |
Lasse Öörni
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eccf7cef88
Added documentation chapter on scene graph events, and that individual component removals are not signaled when node is removed. Closes #1864.
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8 years ago |
Lasse Öörni
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08fd3b7690
Minor documentation expansion on use of std::bind() for events.
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8 years ago |
Lasse Öörni
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cdccc64153
Update RampGenerator documentation. Add contributor credit.
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8 years ago |
Yao Wei Tjong 姚伟忠
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d42723a45e
Enable high DPI on Apple retina display device by default.
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9 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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475bed04a8
Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718.
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9 years ago |
Lasse Öörni
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6da62ecfe4
Aniso-nearest texture filter mode.
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9 years ago |
Lasse Öörni
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bbee668dfa
Fix typo in header comment. Add mention of EngineDefs.h in documentation.
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9 years ago |
Yao Wei Tjong 姚伟忠
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e045b29c59
Split 3rd-party licenses into its own file.
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9 years ago |
Lasse Öörni
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5d24b152ab
Add note that multiple lights loop commands (forwardlights / lightvolumes) are not supported in the renderpath. Closes #1671.
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9 years ago |
Lasse Öörni
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352a62536c
Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits.
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9 years ago |
Lasse Öörni
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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9 years ago |
Johnathan Jenkins
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d78fc4020f
minor typos
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9 years ago |
Lasse Öörni
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fe65264301
Added "expanding" option for soft particles, which requires hardware depth test off. Improve soft particles documentation on the renderpath page. Closes #1623.
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9 years ago |
Lasse Öörni
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861a85fb1f
Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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9 years ago |
Lasse Öörni
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875ebcfef5
Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working.
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9 years ago |
Lasse Öörni
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fff10e15cf
Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value.
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9 years ago |
Lasse Öörni
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d81b2b414c
More rendertarget formats. Add porting note.
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9 years ago |
Lasse Öörni
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cd325e8c18
Add d24s8 in rendertarget formats. Closes #1651.
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9 years ago |
Lasse Öörni
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05c0e7741b
Allow also scenepass & forwardlights commands to define shader parameters.
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9 years ago |
Lasse Öörni
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f8ebf2dbc9
Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627.
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9 years ago |
Lasse Öörni
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ab5cdf9da7
Update documentation on UI element anchoring.
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9 years ago |
Lasse Öörni
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72c2e82ee8
Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter.
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9 years ago |
Lasse Öörni
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90e376c9cc
Add documentation on multisampled rendertargets.
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9 years ago |