Commit History

Author SHA1 Message Date
  Lasse Öörni cd38109ddf Minor doc edit & header comment fix. 8 years ago
  Iain Merrick 68b43b19f4 Add docs for subpixel font rendering options (#1953) 8 years ago
  Lasse Öörni 879885b843 Add note of sample applications to the contribution checklist. 8 years ago
  Yao Wei Tjong 姚伟忠 a6301ac772 Documentation update for the tvOS build process. 8 years ago
  Lasse Öörni 0a36e92bc9 Add note on using server & client functionality in Network subsystem simultaneously. 8 years ago
  Lasse Öörni 90e95ab2e3 Update documentation. Add contributor credit. Minor code comment fixes. 8 years ago
  Lasse Öörni eccf7cef88 Added documentation chapter on scene graph events, and that individual component removals are not signaled when node is removed. Closes #1864. 8 years ago
  Lasse Öörni 08fd3b7690 Minor documentation expansion on use of std::bind() for events. 8 years ago
  Lasse Öörni cdccc64153 Update RampGenerator documentation. Add contributor credit. 8 years ago
  Yao Wei Tjong 姚伟忠 d42723a45e Enable high DPI on Apple retina display device by default. 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 475bed04a8 Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718. 9 years ago
  Lasse Öörni 6da62ecfe4 Aniso-nearest texture filter mode. 9 years ago
  Lasse Öörni bbee668dfa Fix typo in header comment. Add mention of EngineDefs.h in documentation. 9 years ago
  Yao Wei Tjong 姚伟忠 e045b29c59 Split 3rd-party licenses into its own file. 9 years ago
  Lasse Öörni 5d24b152ab Add note that multiple lights loop commands (forwardlights / lightvolumes) are not supported in the renderpath. Closes #1671. 9 years ago
  Lasse Öörni 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. 9 years ago
  Lasse Öörni a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 years ago
  Johnathan Jenkins d78fc4020f minor typos 9 years ago
  Lasse Öörni fe65264301 Added "expanding" option for soft particles, which requires hardware depth test off. Improve soft particles documentation on the renderpath page. Closes #1623. 9 years ago
  Lasse Öörni 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 9 years ago
  Lasse Öörni 875ebcfef5 Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working. 9 years ago
  Lasse Öörni fff10e15cf Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value. 9 years ago
  Lasse Öörni d81b2b414c More rendertarget formats. Add porting note. 9 years ago
  Lasse Öörni cd325e8c18 Add d24s8 in rendertarget formats. Closes #1651. 9 years ago
  Lasse Öörni 05c0e7741b Allow also scenepass & forwardlights commands to define shader parameters. 9 years ago
  Lasse Öörni f8ebf2dbc9 Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627. 9 years ago
  Lasse Öörni ab5cdf9da7 Update documentation on UI element anchoring. 9 years ago
  Lasse Öörni 72c2e82ee8 Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter. 9 years ago
  Lasse Öörni 90e376c9cc Add documentation on multisampled rendertargets. 9 years ago