Eugene Kozlov
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ef3b6efd96
Add streaming mode to Lua samples 15_Navigation and 39_CrowdNavigation. Minor changes.
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8 years ago |
Eugene Kozlov
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f84e9d1392
Add streaming mode to C++ samples 15_Navigation and 39_CrowdNavigation . Fix using outdated navigation mesh data for streaming.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Yao Wei Tjong 姚伟忠
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1243d8bcda
Regex replace all the uppercase key bindings with their constants.
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9 years ago |
Lasse Öörni
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a794f9e59b
Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++)
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9 years ago |
hdunderscore
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467c4bd4e8
- Updated sample mouse mode setup.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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af985e0df1
Alternative O key to create obstacles in the navigation demos. Closes #995.
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10 years ago |
Ivan K
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31f3c9ab65
DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN
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10 years ago |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 years ago |
Yao Wei Tjong 姚伟忠
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c2471a240a
Reorganize includes for Samples and Extras.
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10 years ago |
aster2013
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349a3ee981
Sort include file in samples.
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10 years ago |
Yao Wei Tjong 姚伟忠
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c9bc4cbae3
Add new event for crowd agent formation.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Yao Wei Tjong 姚伟忠
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ed214bbeb3
Avoid the include dirs hack for finding the Urho3D.h header.
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11 years ago |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 years ago |
Mike3D
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be94437b69
Simplified sample 15
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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4feb135281
Clean up SDK include dirs. Refactor FindUrho3D CMake module.
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11 years ago |
Yao Wei Tjong 姚伟忠
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ec25e56046
Refactor Samples to support yaw and pitch by touch on mobile platform.
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11 years ago |
Lasse Öörni
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67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295.
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11 years ago |
Lasse Öörni
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50c54346eb
Check for not overshooting the target when moving in the Navigation sample.
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12 years ago |
Lasse Öörni
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be060dfb8a
Fix Jack looking in weird direction if teleporting to above or below.
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12 years ago |
Lasse Öörni
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2af8244543
Convert the Navigation sample to move the Jack character from current position to new target. Shift + LMB to teleport.
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12 years ago |
Mike3D
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431133127f
Added follow path function. RecalculatePath()is no longer used but kept anyway.
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12 years ago |
Lasse Öörni
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25a887cfe4
Fix crash in 15_Navigation.lua when adding and removing objects without having a path defined yet. Cleanup Navigation sample code.
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12 years ago |
Lasse Öörni
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9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
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12 years ago |
Lasse Öörni
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 years ago |
Lasse Öörni
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04b00263b0
Moved CharacterDemo to the samples.
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12 years ago |
Lasse Öörni
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dfb318b4f9
Added scene network replication sample.
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12 years ago |