Commit History

Author SHA1 Message Date
  Eugene Kozlov ef3b6efd96 Add streaming mode to Lua samples 15_Navigation and 39_CrowdNavigation. Minor changes. 8 years ago
  Eugene Kozlov f84e9d1392 Add streaming mode to C++ samples 15_Navigation and 39_CrowdNavigation . Fix using outdated navigation mesh data for streaming. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Yao Wei Tjong 姚伟忠 1243d8bcda Regex replace all the uppercase key bindings with their constants. 9 years ago
  Lasse Öörni a794f9e59b Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++) 9 years ago
  hdunderscore 467c4bd4e8 - Updated sample mouse mode setup. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni af985e0df1 Alternative O key to create obstacles in the navigation demos. Closes #995. 10 years ago
  Ivan K 31f3c9ab65 DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN 10 years ago
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 years ago
  Yao Wei Tjong 姚伟忠 c2471a240a Reorganize includes for Samples and Extras. 10 years ago
  aster2013 349a3ee981 Sort include file in samples. 10 years ago
  Yao Wei Tjong 姚伟忠 c9bc4cbae3 Add new event for crowd agent formation. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header. 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago
  Mike3D be94437b69 Simplified sample 15 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module. 11 years ago
  Yao Wei Tjong 姚伟忠 ec25e56046 Refactor Samples to support yaw and pitch by touch on mobile platform. 11 years ago
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 years ago
  Lasse Öörni 50c54346eb Check for not overshooting the target when moving in the Navigation sample. 12 years ago
  Lasse Öörni be060dfb8a Fix Jack looking in weird direction if teleporting to above or below. 12 years ago
  Lasse Öörni 2af8244543 Convert the Navigation sample to move the Jack character from current position to new target. Shift + LMB to teleport. 12 years ago
  Mike3D 431133127f Added follow path function. RecalculatePath()is no longer used but kept anyway. 12 years ago
  Lasse Öörni 25a887cfe4 Fix crash in 15_Navigation.lua when adding and removing objects without having a path defined yet. Cleanup Navigation sample code. 12 years ago
  Lasse Öörni 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 years ago
  Lasse Öörni aa0f72cf65 Added world position & normal to RayQueryResult. 12 years ago
  Lasse Öörni 04b00263b0 Moved CharacterDemo to the samples. 12 years ago
  Lasse Öörni dfb318b4f9 Added scene network replication sample. 12 years ago