Eugene Kozlov
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f84e9d1392
Add streaming mode to C++ samples 15_Navigation and 39_CrowdNavigation . Fix using outdated navigation mesh data for streaming.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Yao Wei Tjong 姚伟忠
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c0d8415ae8
Fix the spawn button label in CrowdNavigation demo.
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10 years ago |
Ivan K
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 years ago |
aster2013
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6bd1d77634
Add baseTypeName argument to OBJECT macro.
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10 years ago |
Yao Wei Tjong 姚伟忠
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c9bc4cbae3
Add new event for crowd agent formation.
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10 years ago |
Yao Wei Tjong 姚伟忠
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6b72c4412a
Minor code clean up and bug fixes for DetourCrowd implementation.
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10 years ago |
Mike3D
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e166e7a84d
Added moving obstacles and teleportation to sample 39. Also various behavior tweaks and ground texture modified to break monotony and discriminate with sample 15. If something doesn't appeal it can be reverted.
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10 years ago |
Mike3D
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7f3a6ef86b
Added off-mesh connections to sample 39
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10 years ago |
Mike3D
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cca861f6d3
Simplified sample 39 using the crowd manager
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10 years ago |
Lasse Öörni
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5b41352680
Minor whitespace and code convention edits.
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10 years ago |
JSandusky
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ca7a6af1f3
CrowdAgent state handling
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10 years ago |
JSandusky
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567a29d74e
Implementation of DetourCrowd and DetourTileCache
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10 years ago |