Lasse Öörni
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947fe2bde7
Add SeekRelative() & Tell() (which is merely an alias to GetPosition()) to Deserializer. Closes #2053.
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8 vuotta sitten |
Eugene Kozlov
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58277e3621
Add AS bindings for searching Node children by name.
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8 vuotta sitten |
Eugene Kozlov
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baf0daf7aa
Add support of arbitrary data in Sound, Animation and Texture resources.
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8 vuotta sitten |
Lasse Öörni
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a90bc49b56
Move SoundSource new function registration to APITemplates.h so it works on both SoundSource & SoundSource3D. Minor comment formatting fix. Add contributor.
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8 vuotta sitten |
Lasse Öörni
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af2ecd5414
Fix copy-paste error in bindings.
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8 vuotta sitten |
Lasse Öörni
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db29964574
Apply CollisionShape2D / signed world scale patch from Ricardo Abreu. Closes #1926.
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8 vuotta sitten |
Lasse Öörni
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a5ff4f43c6
Avoid calling asGetActiveContext() in template functions, as it might result in undefined symbol when used in application code with shared library Urho3D build. Make GetScriptContext() safe to call when it would return null. Provide function GetActiveASContext() (in ScriptInstance.h) as a wrapper.
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8 vuotta sitten |
Eugene Kozlov
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d60e96c866
Add script binding for Node::IsChildOf.
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8 vuotta sitten |
Lasse Öörni
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883b5105cb
Merge branch 'master' into update-angelscript
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9 vuotta sitten |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 vuotta sitten |
Eugene Kozlov
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c59b0d941d
Rename Resource::Load and Resource::Save filename overloads to Resource::LoadFile and Resource::SaveFile to prevent Resource::Save shadowing.
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9 vuotta sitten |
Lasse Öörni
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dae1c615a9
Initial work to update to AngelScript 2.31.2.
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9 vuotta sitten |
Eugene Kozlov
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e556f63291
Add 'temporary' parameter to Node::CreateChild and Node::CreateTemporaryChild.
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9 vuotta sitten |
Lasse Öörni
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1bb6d3d1ac
Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1).
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9 vuotta sitten |
Rokas Kupstys
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e71fa46e89
Node::SetTransform(const Matrix3x4& matrix)
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9 vuotta sitten |
Eugene Kozlov
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b23a1bd856
Merge branch 'update-api'
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9 vuotta sitten |
Lasse Öörni
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fff10e15cf
Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value.
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9 vuotta sitten |
TheComet
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82e09e8632
UIElement::CreateChildXML() returns child instead of bool. If loading fails, child is destroyed instead of keeping an empty child around
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9 vuotta sitten |
Eugene Kozlov
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8acd69046a
Add Image::SaveDDS function. Add Resource::Save|Load(fileName) functions.
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9 vuotta sitten |
Lasse Öörni
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a5d20441dd
Adjustments to UI element anchoring to make it more foolproof and intuitive. Anchoring must now be enabled explicitly.
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9 vuotta sitten |
Lasse Öörni
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6f8164c492
Script bindings for anchor/pivot settings. Edit comments.
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9 vuotta sitten |
Lasse Öörni
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43535f4087
Add script bindings for the new texture read-only properties.
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9 vuotta sitten |
Lasse Öörni
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83acf5bc14
Optional per-texture specifiable max. anisotropy level. Closes #1563.
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9 vuotta sitten |
Lasse Öörni
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3fe5024cf7
Remove deprecated autoRemove bool from SoundSource. Replace with a more generic AutoRemoveMode enum which is now used by both SoundSource & ParticleEmitter.
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9 vuotta sitten |
Lasse Öörni
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34ddcdc294
Component reorder in editor. Fix attribute inspector not updating when nodes are added to e.g. StaticModelGroup via dragging. Clean up reorder related code. Set Urho icon as window icon in the editor. Closes #1463.
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9 vuotta sitten |
Lasse Öörni
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b3e492e18c
Scene node and UI element reordering (within the same parent) by Ctrl-dragging. Closes #1088. Expose Node::SetID() in script, as it was necessary for this, though not recommended to be called.
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9 vuotta sitten |
Lasse Öörni
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2b0d4362ff
Script bindings for reading/writing 64 bit values through Deserializer/Serializer.
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9 vuotta sitten |
Yao Wei Tjong 姚伟忠
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5e8ee79f2b
Partial revert - use Object as base but keep lifetime management logic.
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9 vuotta sitten |
Lasse Öörni
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c38d29a20c
Make MessageBox a UIElement subclass for automatic lifetime management through the UI hierarchy. (Use MessageBox:new in Lua for safe operation.) Remove the "test all factories" feature in Engine class (Debug mode) since it would leave a MessageBox in the UI. Use UI root size for centering the MessageBox instead of Graphics resolution, since the UI might be scaled. Closes #1439. Closes #634.
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9 vuotta sitten |
nathan
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d7b0604d93
Made Angelscript work on the Emscripten build. Not thoroughly tested!!!
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9 vuotta sitten |