Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Lasse Öörni 947fe2bde7 Add SeekRelative() & Tell() (which is merely an alias to GetPosition()) to Deserializer. Closes #2053. 8 vuotta sitten
  Eugene Kozlov 58277e3621 Add AS bindings for searching Node children by name. 8 vuotta sitten
  Eugene Kozlov baf0daf7aa Add support of arbitrary data in Sound, Animation and Texture resources. 8 vuotta sitten
  Lasse Öörni a90bc49b56 Move SoundSource new function registration to APITemplates.h so it works on both SoundSource & SoundSource3D. Minor comment formatting fix. Add contributor. 8 vuotta sitten
  Lasse Öörni af2ecd5414 Fix copy-paste error in bindings. 8 vuotta sitten
  Lasse Öörni db29964574 Apply CollisionShape2D / signed world scale patch from Ricardo Abreu. Closes #1926. 8 vuotta sitten
  Lasse Öörni a5ff4f43c6 Avoid calling asGetActiveContext() in template functions, as it might result in undefined symbol when used in application code with shared library Urho3D build. Make GetScriptContext() safe to call when it would return null. Provide function GetActiveASContext() (in ScriptInstance.h) as a wrapper. 8 vuotta sitten
  Eugene Kozlov d60e96c866 Add script binding for Node::IsChildOf. 8 vuotta sitten
  Lasse Öörni 883b5105cb Merge branch 'master' into update-angelscript 9 vuotta sitten
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 vuotta sitten
  Eugene Kozlov c59b0d941d Rename Resource::Load and Resource::Save filename overloads to Resource::LoadFile and Resource::SaveFile to prevent Resource::Save shadowing. 9 vuotta sitten
  Lasse Öörni dae1c615a9 Initial work to update to AngelScript 2.31.2. 9 vuotta sitten
  Eugene Kozlov e556f63291 Add 'temporary' parameter to Node::CreateChild and Node::CreateTemporaryChild. 9 vuotta sitten
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). 9 vuotta sitten
  Rokas Kupstys e71fa46e89 Node::SetTransform(const Matrix3x4& matrix) 9 vuotta sitten
  Eugene Kozlov b23a1bd856 Merge branch 'update-api' 9 vuotta sitten
  Lasse Öörni fff10e15cf Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value. 9 vuotta sitten
  TheComet 82e09e8632 UIElement::CreateChildXML() returns child instead of bool. If loading fails, child is destroyed instead of keeping an empty child around 9 vuotta sitten
  Eugene Kozlov 8acd69046a Add Image::SaveDDS function. Add Resource::Save|Load(fileName) functions. 9 vuotta sitten
  Lasse Öörni a5d20441dd Adjustments to UI element anchoring to make it more foolproof and intuitive. Anchoring must now be enabled explicitly. 9 vuotta sitten
  Lasse Öörni 6f8164c492 Script bindings for anchor/pivot settings. Edit comments. 9 vuotta sitten
  Lasse Öörni 43535f4087 Add script bindings for the new texture read-only properties. 9 vuotta sitten
  Lasse Öörni 83acf5bc14 Optional per-texture specifiable max. anisotropy level. Closes #1563. 9 vuotta sitten
  Lasse Öörni 3fe5024cf7 Remove deprecated autoRemove bool from SoundSource. Replace with a more generic AutoRemoveMode enum which is now used by both SoundSource & ParticleEmitter. 9 vuotta sitten
  Lasse Öörni 34ddcdc294 Component reorder in editor. Fix attribute inspector not updating when nodes are added to e.g. StaticModelGroup via dragging. Clean up reorder related code. Set Urho icon as window icon in the editor. Closes #1463. 9 vuotta sitten
  Lasse Öörni b3e492e18c Scene node and UI element reordering (within the same parent) by Ctrl-dragging. Closes #1088. Expose Node::SetID() in script, as it was necessary for this, though not recommended to be called. 9 vuotta sitten
  Lasse Öörni 2b0d4362ff Script bindings for reading/writing 64 bit values through Deserializer/Serializer. 9 vuotta sitten
  Yao Wei Tjong 姚伟忠 5e8ee79f2b Partial revert - use Object as base but keep lifetime management logic. 9 vuotta sitten
  Lasse Öörni c38d29a20c Make MessageBox a UIElement subclass for automatic lifetime management through the UI hierarchy. (Use MessageBox:new in Lua for safe operation.) Remove the "test all factories" feature in Engine class (Debug mode) since it would leave a MessageBox in the UI. Use UI root size for centering the MessageBox instead of Graphics resolution, since the UI might be scaled. Closes #1439. Closes #634. 9 vuotta sitten
  nathan d7b0604d93 Made Angelscript work on the Emscripten build. Not thoroughly tested!!! 9 vuotta sitten