Lasse Öörni
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39c41dc6a6
Shorten long long int to long long.
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8 years ago |
Rokas Kupstys
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6a7a57eace
More 64bit variant work, lua and angelscript bindings.
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8 years ago |
Henrik Heino
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2d8c0cf247
IntVector2 bindings, conversions, serialization, etc.
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9 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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467729bae7
Minor comment edits and missing bindings. Move VAR_RECT last in the enum to not break potential binary scenes/prefabs. Set StaticSprite2D rect attribute default values to Rect::ZERO for more pleasant editing. Editing of VAR_RECT attributes.
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9 years ago |
Gauthier Billot
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544bd1eefe
Updated Variant to support Rect
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9 years ago |
Lasse Öörni
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cf92a49696
Since Variant::GetVectorBuffer() returns a new value copy, it doesn't need to be const. Fixes #1226.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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8463b48e96
Remove SplitMode enum in favor of a bool to simplify script binding. Reverse the default behavior to not return empty strings to ensure correctness of existing code. Fix resource prefix path list to not require a space. Fix ResourceRefList deserialization. Closes #1014.
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10 years ago |
Yao Wei Tjong 姚伟忠
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4807206bd7
Bind all variant types from C++ to Lua and vice versa. See #820.
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10 years ago |
Yao Wei Tjong 姚伟忠
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8acb9e6441
Fix Variant and VariantMap bindings to Lua. Close #820.
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10 years ago |
Yao Wei Tjong 姚伟忠
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842de2fe48
Exposed the database subsystem API to scripting.
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10 years ago |
Yao Wei Tjong 姚伟忠
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0e2af9c788
Initial ODBC API support.
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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e8af02f453
Add double serialization support to Variant, Deserializer/Serializer, XMLElement & JSONValue. Use double to store a Lua object's number attributes. Add editing of double attributes to the editor. Closes #758.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 years ago |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 years ago |