urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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9b51baa445
Separate ConstantBuffer to API-independent and -specific implementations, and unify the header. Add dummy D3D9 constant buffer implementation (that only logs error if used) so that user will not get link errors if attempting to use.
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9 years ago |
Lasse Öörni
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1ba87dae4c
Get rid of API-specific GPUObject class header & implementation.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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a3ba4d8ff6
Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092.
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10 years ago |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 years ago |
Yao Wei Tjong 姚伟忠
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1a5268f427
Reformat D3D9 and D3D11 source files.
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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876d1834eb
Add D3D11 sampler states. Fix crash on empty vertex declaration. Fix Matrix3x3 uniforms on D3D11. Modify gpuObjects_ to PODVector.
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10 years ago |
Lasse Öörni
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a1d1f08190
Split uniforms into constant buffers on D3D11.
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10 years ago |
Lasse Öörni
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a936eab7c7
Initial D3D11 constant buffer handling. If URHO3D_D3D11 option given, disable OpenGL, but error out on non-Windows platforms.
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10 years ago |
Lasse Öörni
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281809121c
Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation.
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10 years ago |