urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
Lasse Öörni
|
3d2987c2ba
Reset levelsDirty / resolveDirty when releasing a texture. Resolve multisampled texture in GetData() if necessary. Fix getting multisampled texture data on D3D9/11.
|
9 years ago |
Lasse Öörni
|
1bb6d3d1ac
Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1).
|
9 years ago |
Lasse Öörni
|
749c283fb7
Since it appears none of the APIs support sampling a multisampled cube texture, remove the autoresolve parameter and always set it true if multisampled for cube textures. Make it a warning (not error) to attempt no autoresolve for a 2D multisampled texture on Direct3D9.
|
9 years ago |
Lasse Öörni
|
76911afe38
Fix D3D11 multisampled cube texture creation.
|
9 years ago |
Lasse Öörni
|
37e002e58b
D3D11 multisampled cube texture. Refactoring / cleanup of D3D error logging and GPU object release.
|
9 years ago |
Lasse Öörni
|
c745d2ea52
Multisampled cube rendertarget on Direct3D9.
|
9 years ago |
Lasse Öörni
|
46b9a90fb1
Remove API-specific Texture subclass headers and code duplication for loading & SetSize().
|
9 years ago |
Lasse Öörni
|
f452a16f2d
Initial Texture class refactoring. Get rid of API-specific Texture header.
|
9 years ago |
Lasse Öörni
|
1ba87dae4c
Get rid of API-specific GPUObject class header & implementation.
|
9 years ago |
Lasse Öörni
|
2b259e85e0
Change Texture::SetData() to take a raw pointer instead of shared to match rest of the API and simplify script bindings.
|
9 years ago |
Lasse Öörni
|
d9a295a595
Re-enable the unsigned/signed mismatch warning. Code cleanup.
|
9 years ago |
Lasse Öörni
|
6b775d7537
Refactor rendertarget update handling, to ensure both always-update and manual-update respect the order of backbuffer views rendering first. Closes #1171.
|
10 years ago |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 years ago |
Lasse Öörni
|
a3ba4d8ff6
Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092.
|
10 years ago |
Ivan K
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 years ago |
Ivan K
|
3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
|
10 years ago |
Ivan K
|
db15f0358e
PROFILE -> URHO3D_PROFILE
|
10 years ago |
Ivan K
|
4bcbae61fe
HANDLER -> URHO3D_HANDLER
|
10 years ago |
JSandusky
|
f0a7f30fa1
Expanded DDS support
|
10 years ago |
Yao Wei Tjong 姚伟忠
|
1a5268f427
Reformat D3D9 and D3D11 source files.
|
10 years ago |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 years ago |
Lasse Öörni
|
46ebfb4b22
Fix GetData() from rendertarget textures on D3D9. Thanks for JSandusky for bringing into attention. Added GetComponents() to Texture to easily determine which kind of Image needs to be created to receive the texture data.
|
10 years ago |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
f719e3a429
Remove explicit inclusion of precompiled header file.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
b0f96615d8
Further clean up on the include path for the Graphics sub-library.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
11 years ago |