Commit History

Author SHA1 Message Date
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Yao Wei Tjong 姚伟忠 c675421464 Normal comment to doxygen comment using regex + manual correction. 9 years ago
  Eugene Kozlov c92894d250 Add support of custom per-instance data in batches. 9 years ago
  Lasse Öörni 8e8ee798a7 New click / click end events sent by the UI element in question (see UIEvents.h.) Fix IsInside() check for the sprite UI element to allow accurate click detection. Register the full UIElement API for the Sprite element in AngelScript, though not all functions make sense. Clean up empty virtual functions from .cpp files in favor of defining them in headers. Closes #1343. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni b616aa6272 Merge remote-tracking branch '1vanK/master' 10 years ago
  JSandusky 83d0f9a23c Add Z-up and handedness options to OBJ export 10 years ago
  Ivan K f02cd63437 OBJECT -> URHO3D_OBJECT 10 years ago
  Lasse Öörni 222cb27a74 Add URHO3D_API specifier to SourceBatch struct. 10 years ago
  aster2013 6bd1d77634 Add baseTypeName argument to OBJECT macro. 10 years ago
  JSandusky 4a16d34367 Implement OBJ export functionality in editor 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 52b739e2a4 Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal. 10 years ago
  Lasse Öörni 918d299450 Minor optimization of Drawable::MarkInView(): resize once instead of clear and push. 10 years ago
  Lasse Öörni 21d7883455 Optimize and clean up base batch / vertex light batch processing. Fix light limiting not taking point light's effective intensity into account properly. 10 years ago
  Lasse Öörni 41b2bd749a Reorder Drawable member variables and combine functions that are called when a Drawable is marked visible for slight performance gain. Remove hardcoded check for SkyBox for whether to not include a drawable in shadow focusing calculations, and instead check for a huge bounding box. 10 years ago
  Lasse Öörni 406b71d4c9 If drawable does not limit number of per-pixel lights, no need to store them per drawable (skips allocation of dynamic memory for the light list.) 10 years ago
  Lasse Öörni 5753a90b57 Speed up collecting visible drawables. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Lasse Öörni d023b06b3d Get rid of overrideView_ member in Batch, as it is no longer used by Skybox, and directional light quads can be made to work without it. Cleanup Light code. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago