urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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пре 9 година |
Lasse Öörni
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f8d636426c
Make ShaderVariation class header API-agnostic.
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пре 9 година |
Lasse Öörni
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1ba87dae4c
Get rid of API-specific GPUObject class header & implementation.
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пре 9 година |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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пре 10 година |
Ivan K
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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пре 10 година |
Yao Wei Tjong 姚伟忠
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e1341f7261
Replace the usage of Emscripten define and include to follow its norm.
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пре 10 година |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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пре 10 година |
Lasse Öörni
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b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
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пре 10 година |
Lasse Öörni
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07a75dc37b
Initial OpenGL 3.2 support.
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пре 10 година |
Lasse Öörni
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6e6c39c5a8
Add a ShaderProgram class also for D3D9, which holds the combined shader parameters. Cleaned up ShaderProgram handling on OpenGL. Optimized away repeated assignment of constant values from D3D9 SetShaderParameter().
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пре 10 година |
Lasse Öörni
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3f2f88441d
Enable cascaded shadows on Emscripten.
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пре 10 година |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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пре 11 година |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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пре 11 година |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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пре 11 година |
Yao Wei Tjong 姚伟忠
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b0f96615d8
Further clean up on the include path for the Graphics sub-library.
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пре 11 година |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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пре 11 година |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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пре 11 година |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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пре 11 година |