Lasse Öörni
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5f0b5a6211
Fix ParticleEmitter finish event not working when emission is explicitly disabled with SetEmitting(false). Cleanup ParticleEmitter code. Closes #1854.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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b9e8bf7ca0
Eliminate BillboardSet 16 bit index limitation and use large indices when necessary.
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9 years ago |
Lasse Öörni
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3fe5024cf7
Remove deprecated autoRemove bool from SoundSource. Replace with a more generic AutoRemoveMode enum which is now used by both SoundSource & ParticleEmitter.
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9 years ago |
Lasse Öörni
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f6d413aee4
Minor comment and code convention edits.
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9 years ago |
Lasse Öörni
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caf663eac3
Possibility for BillboardSet / ParticleEffect billboards to be fixed screen size. In this case the billboard size is measured in pixels.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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f5cee983f1
Code convention minor edits. Expose the new enum value to Lua.
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10 years ago |
Yusuf Umar
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353c459e0d
Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'.
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10 years ago |
Lasse Öörni
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11856fd7be
Make sure to send the particle effect finish event in the main thread.
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10 years ago |
Lasse Öörni
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1840c749f0
Particle effect finish event. Closes #1058.
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10 years ago |
Lasse Öörni
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00410aabd8
Move ParticleEffect::GetEffect() into the .cpp implementation, as it uses shared pointer access.
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10 years ago |
Lasse Öörni
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9661f33f01
Fix uninitialized variables in ParticleEmitter. Closes #981.
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10 years ago |
Ivan K
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3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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14b1669735
ENUM_ATTRIBUTE -> URHO3D_ENUM_ATTRIBUTE
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10 years ago |
Ivan K
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431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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10 years ago |
Ivan K
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82b9a034a2
COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES
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10 years ago |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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52b739e2a4
Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal.
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10 years ago |
Lasse Öörni
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ddb9362ef4
Added possibility to new a ParticleEffect from Lua, and exposed missing functions. Fixed crash if ParticleEffect has no color frames. Closes #689.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 years ago |
Lasse Öörni
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bcf451bfe2
Prevent additive scale modification making particle scale negative. Closes #624.
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11 years ago |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 years ago |