Lasse Öörni
|
f916c02a4e
Fixed HeightMapToWorld contributed by Lumak. Closes #2030.
|
%!s(int64=8) %!d(string=hai) anos |
urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
%!s(int64=9) %!d(string=hai) anos |
Henrik Heino
|
faa8fc8854
Fix minor Terrain bugs.
|
%!s(int64=9) %!d(string=hai) anos |
Eugene Kozlov
|
e556f63291
Add 'temporary' parameter to Node::CreateChild and Node::CreateTemporaryChild.
|
%!s(int64=9) %!d(string=hai) anos |
Eugene Kozlov
|
87a3e7e2fb
Replace some expressions with new functions.
|
%!s(int64=9) %!d(string=hai) anos |
Lasse Öörni
|
bef8df21bb
Support defining neighbor terrains to avoid LOD level discontinuities at the edges.
|
%!s(int64=9) %!d(string=hai) anos |
Lasse Öörni
|
a458d30fd5
Initial freeform vertex declarations for D3D9.
|
%!s(int64=9) %!d(string=hai) anos |
ssinai1
|
ff4d5b4125
Fix terrain index data
|
%!s(int64=9) %!d(string=hai) anos |
Lasse Öörni
|
039542e91c
Warning, compile & script binding fixes related to MathDefs.h. Use multiple template parameters where necessary to allow e.g. Min() or Max() with mixed int and unsigned values. Silence repeated warnings in MathDefs.h on MSVC.
|
%!s(int64=9) %!d(string=hai) anos |
Lasse Öörni
|
46e434141e
Apply & further improve WorldToHeightMap() fix from Lumak.
|
%!s(int64=9) %!d(string=hai) anos |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
%!s(int64=10) %!d(string=hai) anos |
Ivan K
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
%!s(int64=10) %!d(string=hai) anos |
Ivan K
|
db15f0358e
PROFILE -> URHO3D_PROFILE
|
%!s(int64=10) %!d(string=hai) anos |
Ivan K
|
3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
|
%!s(int64=10) %!d(string=hai) anos |
Ivan K
|
212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
|
%!s(int64=10) %!d(string=hai) anos |
Ivan K
|
431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
|
%!s(int64=10) %!d(string=hai) anos |
Ivan K
|
4bcbae61fe
HANDLER -> URHO3D_HANDLER
|
%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
|
a737bbb671
Fix terrain occlusion leaving holes in the occlusion geometry, and being over-aggressive with height reduction, which would result in poor occlusion. Allow to configure terrain number of LOD levels to be less than 4. Allow to configure the LOD level used for terrain occlusion (not recommended to be changed.) Closes #825.
|
%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
|
5edc729ee5
Remove occlusionOffset from TerrainPatch, instead calculate the minimum height in the neighborhood of each lowest LOD terrain vertex. Occlusion still uses lowest LOD to not use up occlusion triangles quickly. Fixes #822.
|
%!s(int64=10) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
|
f13a6a338f
Fix typo and unnecessary expansion of the terrain update region.
|
%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
|
e8d4a05ab8
Fix incorrect partial terrain update when smoothing was used. Improve worst-case performance for partial terrain update by only tracking one rectangular region that encloses the changed area.
|
%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
|
f719e3a429
Remove explicit inclusion of precompiled header file.
|
%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
|
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
|
%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
%!s(int64=11) %!d(string=hai) anos |