Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni f916c02a4e Fixed HeightMapToWorld contributed by Lumak. Closes #2030. %!s(int64=8) %!d(string=hai) anos
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. %!s(int64=9) %!d(string=hai) anos
  Henrik Heino faa8fc8854 Fix minor Terrain bugs. %!s(int64=9) %!d(string=hai) anos
  Eugene Kozlov e556f63291 Add 'temporary' parameter to Node::CreateChild and Node::CreateTemporaryChild. %!s(int64=9) %!d(string=hai) anos
  Eugene Kozlov 87a3e7e2fb Replace some expressions with new functions. %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni bef8df21bb Support defining neighbor terrains to avoid LOD level discontinuities at the edges. %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni a458d30fd5 Initial freeform vertex declarations for D3D9. %!s(int64=9) %!d(string=hai) anos
  ssinai1 ff4d5b4125 Fix terrain index data %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni 039542e91c Warning, compile & script binding fixes related to MathDefs.h. Use multiple template parameters where necessary to allow e.g. Min() or Max() with mixed int and unsigned values. Silence repeated warnings in MathDefs.h on MSVC. %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni 46e434141e Apply & further improve WorldToHeightMap() fix from Lumak. %!s(int64=9) %!d(string=hai) anos
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. %!s(int64=10) %!d(string=hai) anos
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR %!s(int64=10) %!d(string=hai) anos
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE %!s(int64=10) %!d(string=hai) anos
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE %!s(int64=10) %!d(string=hai) anos
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE %!s(int64=10) %!d(string=hai) anos
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE %!s(int64=10) %!d(string=hai) anos
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni a737bbb671 Fix terrain occlusion leaving holes in the occlusion geometry, and being over-aggressive with height reduction, which would result in poor occlusion. Allow to configure terrain number of LOD levels to be less than 4. Allow to configure the LOD level used for terrain occlusion (not recommended to be changed.) Closes #825. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 5edc729ee5 Remove occlusionOffset from TerrainPatch, instead calculate the minimum height in the neighborhood of each lowest LOD terrain vertex. Occlusion still uses lowest LOD to not use up occlusion triangles quickly. Fixes #822. %!s(int64=10) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni f13a6a338f Fix typo and unnecessary expansion of the terrain update region. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni e8d4a05ab8 Fix incorrect partial terrain update when smoothing was used. Improve worst-case performance for partial terrain update by only tracking one rectangular region that encloses the changed area. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. %!s(int64=11) %!d(string=hai) anos