Commit History

Author SHA1 Message Date
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Eugene Kozlov a69df6344a Replace new/delete with UniquePtr in simplest cases. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 years ago
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 years ago
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 years ago
  Ivan K 14b1669735 ENUM_ATTRIBUTE -> URHO3D_ENUM_ATTRIBUTE 10 years ago
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 10 years ago
  Lasse Öörni 5395082c36 To match Bullet's own behavior when debug rendering the whole physics world, also draw disabled constraints. Closes #964. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 7bff2a4734 Fixes for moving a node from one scene to another. Related CollisionShape & Constraint fixes. 10 years ago
  Lasse Öörni 52b739e2a4 Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 years ago
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 1cbbb6b805 Finalize SDK-like include dirs clean up. Fix build using MSVC. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago