urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
Eugene Kozlov
|
a69df6344a
Replace new/delete with UniquePtr in simplest cases.
|
9 years ago |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 years ago |
Ivan K
|
3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
|
10 years ago |
Ivan K
|
db15f0358e
PROFILE -> URHO3D_PROFILE
|
10 years ago |
Ivan K
|
212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
|
10 years ago |
Ivan K
|
14b1669735
ENUM_ATTRIBUTE -> URHO3D_ENUM_ATTRIBUTE
|
10 years ago |
Ivan K
|
431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
|
10 years ago |
Lasse Öörni
|
5395082c36
To match Bullet's own behavior when debug rendering the whole physics world, also draw disabled constraints. Closes #964.
|
10 years ago |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 years ago |
Lasse Öörni
|
7bff2a4734
Fixes for moving a node from one scene to another. Related CollisionShape & Constraint fixes.
|
10 years ago |
Lasse Öörni
|
52b739e2a4
Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal.
|
10 years ago |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
f719e3a429
Remove explicit inclusion of precompiled header file.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
1cbbb6b805
Finalize SDK-like include dirs clean up. Fix build using MSVC.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
11 years ago |