Lasse Öörni
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6af97c59b6
Remove setting certain RigidBody boolean flags when UpdateMass() readds the body to world, to avoid introducing potential new bugs.
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8 years ago |
Lasse Öörni
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63724fcdc3
Remove unnecessary parameter from the bugfix code.
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8 years ago |
Lasse Öörni
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ad3a30f2e3
If Rigidbody's collisionshape changes, readd to world. Fixes #2064.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Eugene Kozlov
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a69df6344a
Replace new/delete with UniquePtr in simplest cases.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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87a5e4fcb3
Simplify RigidBody code. Allow kinematic rigid body to set its initial transform in OnMarkedDirty() so that e.g. loaded prefabs in the editor don't appear to have their body in the wrong place initially.
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10 years ago |
Lasse Öörni
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05cd6f4346
Before rigidbody has simulated at least once, allow also setting the interpolation transform. Possible fix for #1128.
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10 years ago |
Lasse Öörni
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310c32db9e
Adapt PhysicsWorld::GetRigidBodies() to use Nick Royer's immediate contact test code to work with static bodies properly. (https://github.com/urho3d/Urho3D/pull/1077) Exposed PhysicsWorld::GetCollidingBodies() for the previous behavior, similar to RigidBody::GetCollidingBodies().
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10 years ago |
Lasse Öörni
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d3d1538e5b
Force the RigidBody's interpolation transform only inside FixedUpdate() to prevent strange behavior with parented rigidbodies.
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10 years ago |
Ivan K
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 years ago |
Ivan K
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db15f0358e
PROFILE -> URHO3D_PROFILE
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10 years ago |
Ivan K
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3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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14b1669735
ENUM_ATTRIBUTE -> URHO3D_ENUM_ATTRIBUTE
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10 years ago |
Ivan K
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431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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10 years ago |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 years ago |
Lasse Öörni
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681e91635e
Handle caching of SmoothedTransform in RigidBody component using a weak pointer instead of a bool flag so that it can be deleted by the client if necessary, without getting a state mismatch.
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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52b739e2a4
Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 years ago |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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1cbbb6b805
Finalize SDK-like include dirs clean up. Fix build using MSVC.
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11 years ago |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 years ago |