تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 493b97225d Clarify ResourceCache function documentation regarding manual resources. 8 سال پیش
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 سال پیش
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 سال پیش
  Yao Wei Tjong 姚伟忠 ffa3a4bfac Revert back to use sprintf() function in the ResourceCache class. 9 سال پیش
  Yao Wei Tjong 姚伟忠 b99f652892 Minor refactoring on the event profiler subsystem. 9 سال پیش
  damu 15ae25cd62 Fixed compiler error in https://github.com/urho3d/Urho3D/pull/1321. 9 سال پیش
  damu 43515e1c91 Added template version of ReleaseResource similar to the GetResource function. 9 سال پیش
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 سال پیش
  Lasse Öörni b616aa6272 Merge remote-tracking branch '1vanK/master' 10 سال پیش
  Lasse Öörni 6f60ee7f48 Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function. 10 سال پیش
  JSandusky 44aac796fb Add resource memory usage display to DebugHud 10 سال پیش
  Ivan K f02cd63437 OBJECT -> URHO3D_OBJECT 10 سال پیش
  aster2013 6bd1d77634 Add baseTypeName argument to OBJECT macro. 10 سال پیش
  Lasse Öörni 6b33ba60f9 Allow multiple resource routers in ResourceCache. Script subsystem installs its own resource router to allow loading compiled scripts (.asc) when the originals (.as) don't exist. Closes #864. 10 سال پیش
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 سال پیش
  Lasse Öörni 9f044cb1fa Refactor FindNamedTexture() so that programmatically stored cubemap textures without a proper file extension can be used for texture binding in the renderpath. Expose GetExistingResource() to script. 10 سال پیش
  Lasse Öörni 4619040250 Fix GetExistingResource(). 10 سال پیش
  Lasse Öörni 15f338b3c0 Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources. 10 سال پیش
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 سال پیش
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 سال پیش
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 سال پیش