Commit History

Author SHA1 Message Date
  Lasse Öörni f20475161f Add XMLFile::GetOrCreateRoot() & XMLElement::GetOrCreateChild(). Closes #1756. 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Eugene Kozlov a69df6344a Replace new/delete with UniquePtr in simplest cases. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Ivan K 4b015f3c51 LOGERRORF -> URHO3D_LOGERRORF 10 years ago
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Yao Wei Tjong 姚伟忠 b2c2bb372b Attempt to suppress some of the compiler warnings from iOS 64bit build. 10 years ago
  Lasse Öörni 2ddb7c9d1a Use GetTempResource() for the inherited XML file when async loading. Generalize resource loading to switch into async mode whenever not in the main thread so that unsafe (main thread -only) functionality is avoided. 10 years ago
  Lasse Öörni 5e133eb639 Added file modification remark with credit to prettywriter.h. Added indentation parameter to several SaveXML() functions including Node & Scene. Code convention edit to use String& throughout. Removed outdated remark of being only able to save to File. 11 years ago
  Lasse Öörni 70054dd036 Merge remote-tracking branch 'stinkfist/indent' 11 years ago
  Stinkfist0 4b9e4f6097 User-configurable indentation for XML and JSON files (AS and Lua bindings included). Closes #591 11 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago