Commit History

Author SHA1 Message Date
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 3fe5024cf7 Remove deprecated autoRemove bool from SoundSource. Replace with a more generic AutoRemoveMode enum which is now used by both SoundSource & ParticleEmitter. 9 years ago
  Lasse Öörni 0991c8e078 Ensure node's components are properly marked for network update in case node is late added to the scene. Make it impossible for a NetworkState to exist without properly allocated currentValues & previousValues. Fix erroneous comment in C++ version of SceneReplication sample. Code cleanup & minor optimization. Closes #1511. 9 years ago
  Lasse Öörni cfbe7a425a Include DebugNew.h last in Component.cpp to match convention used elsewhere. 9 years ago
  cosmy1 869e32ad6e Fix wrong directory path to JSONValue 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni a9e62241a7 Unify fixed update source handling in ScriptInstance, LuaScriptInstance & LogicComponent. It can now be either PhysicsWorld or PhysicsWorld2D. Remove auto-creation of PhysicsWorld from ScriptInstance, as LogicComponent or LuaScriptInstance don't do that either, and the ScriptInstance can not known whether PhysicsWorld or PhysicsWorld2D should be created. 10 years ago
  Lasse Öörni c04aadec58 Apply component ID save fix from vivienneanthony. Also verify that JSON save works similarly. Closes #1150. 10 years ago
  Nick Royer 379860e543 Added functions for scenes, nodes, etc. to be saved/loaded to JSON data 10 years ago
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 years ago
  Lasse Öörni 3dcab4c039 Disable VS warning C6293, as the unsigned overflow trick used in reverse iteration is intentional. Added missing DebugNew.h includes. Closes #832. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 52b739e2a4 Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago