Commit History

Author SHA1 Message Date
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni a8a29d757b Set node's final position before ApplyAttributes when instantiating. When node containing CrowdAgent has transform dirtied, readd to crowd if far enough. Operate on WorldPosition consistently to allow being parented to a non-identity transform parent node. Closes #1695. 9 years ago
  Lasse Öörni 939e7c9fd3 Revert "String + number operator". Remove String + operator with char parameter to prevent accidental truncation and replace with string literal concatenation where needed. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni 474276fc17 Code convention & minor logic edits. Unify tag API between UIElement & Node. Use ; as the default tag separator to match the editor. Do not allow adding empty tags. 10 years ago
  svifylabs 4297cdedd2 Added Simple String Multitag System 10 years ago
  svifylabs 9bb980b8a1 Revert "multitag test" 10 years ago
  svifylabs fd8b760330 multitag test 10 years ago
  svifylabs 41f5ff1a51 added node tags 10 years ago
  Nick Royer 379860e543 Added functions for scenes, nodes, etc. to be saved/loaded to JSON data 10 years ago
  Lasse Öörni d4a5b74cc5 Also add updateEnabled to PhysicsWorld. Make Scene, PhysicsWorld and PhysicsWorld2D behave in the same way: when auto update is disabled, manual stepping can still be performed. Rewrite some comments for clarity. 10 years ago
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 years ago
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 years ago
  Ivan K d53fc4b94b LOGINFO -> URHO3D_LOGINFO 10 years ago
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 years ago
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 years ago
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 years ago
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 10 years ago
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 years ago
  Lasse Öörni af7ed744f0 URHO3D_THREADING build option. Closes #939. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 7bff2a4734 Fixes for moving a node from one scene to another. Related CollisionShape & Constraint fixes. 10 years ago
  Lasse Öörni 52b739e2a4 Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal. 10 years ago
  Lasse Öörni 5e133eb639 Added file modification remark with credit to prettywriter.h. Added indentation parameter to several SaveXML() functions including Node & Scene. Code convention edit to use String& throughout. Removed outdated remark of being only able to save to File. 11 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago