Iain Merrick
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e603eed814
Add a 'subpixel glyph positions' option to UI (#1953)
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8 years ago |
Iain Merrick
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1e3a1edd45
Change font size to a float (closes #1952)
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8 years ago |
Lasse Öörni
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a4d2c052ec
Fix Text3D not showing other batches correctly, than the first. Closes #1758.
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9 years ago |
Lasse Öörni
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8b4ddd5289
Use ALPHAMAP shader define in Text shader to differentiate between alpha texture (TTF) and RGBA (bitmap fonts). Closes #1750.
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9 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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23b29fdb57
Reassign shader defines in SDF text pass when updating material so that later text effect changes work. Closes #1710.
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9 years ago |
Lasse Öörni
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db6b91cd7d
If no Text3D text vertices, set local bounding box to zero sized.
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9 years ago |
Lasse Öörni
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71731961bd
Add function to return Text3D UI element height.
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9 years ago |
Eugene Kozlov
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d344cae791
Add new face camera mode to BillboardSet and Text3D.
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9 years ago |
Lasse Öörni
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48cd15bc5a
Store camera projection matrix as API-independent and convert as necessary (preparation for allowing the user to define a custom projection matrix.) Camera GetProjection() API changed; GetGPUProjection() is now used to get the API-specific projection for use as a shader parameter.
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9 years ago |
Lasse Öörni
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d506ab4288
Add SetFontSize() to Text & Text3D. Fix comments of SetFont() referring to nonexistent parameter. Closes #1484.
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9 years ago |
Lasse Öörni
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ecd3ab2f45
When an autolocalized Text is saved, make sure the stringId is saved instead of the localized text. Make sure the text gets localized even if autoLocalizable & text attributes are in swapped order in the UI xml. Fix Text3D attributes being AM_FILE mode instead of AM_DEFAULT for net replication. Closes #1451.
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9 years ago |
Lasse Öörni
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ef212b9290
Fix BillboardSet & Text3D fixed screen size with multiple views. Remove unused variable. Fix potential bug with BillboardSet update LOD timer & fixed screen size (always force update)
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9 years ago |
Lasse Öörni
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64b2a83869
Add fixed screen size option to Text3D.
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9 years ago |
Lasse Öörni
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2165b76506
Use const ref IntVector2 for the shadow effect offset.
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9 years ago |
Bengt Soderstrom
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19b69aad7e
Text effect settings accessible through Text3D and minor variable name consistancy change in Text.h
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9 years ago |
Bengt Soderstrom
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73980249ee
New text effect getters made const and removed executable status of Text and Text3D source files
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9 years ago |
Bengt Soderstrom
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3ecba5a52c
Added Text effect enhancement: Stroke generated procedurally
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9 years ago |
Lasse Öörni
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6b680cd6ee
Remove unused variable.
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9 years ago |
Lasse Öörni
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74d6d5678c
Ensure full Text3D material update if opacity or alpha changes from nonzero to zero.
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9 years ago |
Lasse Öörni
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e023f448f1
Add missing opacity attribute for Text3D. Prevent illegal index access when amount of text batches is in mismatch with amount of Drawable batches. Closes #1350.
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9 years ago |
Lasse Öörni
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a458d30fd5
Initial freeform vertex declarations for D3D9.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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b616aa6272
Merge remote-tracking branch '1vanK/master'
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10 years ago |
Lasse Öörni
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7fc377b546
Make Text3D refresh the text batches (triggering font face reload) if the font texture(s) have data lost. Closes #967.
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10 years ago |
Ivan K
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3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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83b811b7e8
ENUM_ACCESSOR_ATTRIBUTE -> URHO3D_ENUM_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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14b1669735
ENUM_ATTRIBUTE -> URHO3D_ENUM_ATTRIBUTE
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10 years ago |
Ivan K
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431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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10 years ago |