Iain Merrick
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e603eed814
Add a 'subpixel glyph positions' option to UI (#1953)
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vor 8 Jahren |
urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
vor 9 Jahren |
Lasse Öörni
|
37e3c8269d
Added UIBatch::AddQuad overloads which allow defining a quad with arbitrary points & UVs, and optionally colors.
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vor 9 Jahren |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
|
vor 10 Jahren |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
vor 10 Jahren |
Lasse Öörni
|
0990fd72f2
Added Graphics::GetPixelUVOffset() to get the half-pixel offset required by D3D9, avoids #ifdef'ing. Clean up shadow matrix calculation.
|
vor 11 Jahren |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
vor 11 Jahren |
Yao Wei Tjong 姚伟忠
|
f719e3a429
Remove explicit inclusion of precompiled header file.
|
vor 11 Jahren |
Yao Wei Tjong 姚伟忠
|
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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vor 11 Jahren |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
vor 11 Jahren |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
vor 11 Jahren |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
vor 11 Jahren |