Cronologia Commit

Autore SHA1 Messaggio Data
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 anni fa
  Lasse Öörni 18f3204c14 Change textureEdgeOffset to be pixels to work similarly regardless of texture size. Add AngelScript & Lua bindings for it. Change default offset to be 0 to not change existing behavior. 9 anni fa
  OvermindDL1 48346b278c Fix Sprite2D edge bleeding via new member variable. 9 anni fa
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 anni fa
  Lasse Öörni 01857f5149 If sprite texture has the default wrap address mode, set to clamp. It's also possible to configure the texture to border address mode (via the XML parameters file), but that requires choosing a good border color. Closes #1096. 10 anni fa
  aster2013 67a3b10e94 Remove half size offset in D3D mode in Sprite2D::GetDrawRectangle. Fix #927 10 anni fa
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 anni fa
  aster2013 32b12dcc57 Add GetDrawRectangle and GetTextureRectangle in Sprite2D. 10 anni fa
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 anni fa
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 anni fa
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 anni fa
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 anni fa
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 anni fa
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 anni fa