Lasse Öörni
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a5223e76f2
Removed deprecated mention of OBJECTTYPESTATIC macro in the getting started documentation.
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12 years ago |
Wei Tjong Yao
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6ad6966ea9
Updated documentation for CMake-based android build.
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12 years ago |
Wei Tjong Yao
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56e60a59d8
Fixed Win64 build. Enhanced cmake_vs20xx.bat to accept extra command line arguments, such as ENABLE_64BIT, ENABLE_LUA, or ENABLE_EXTRAS.
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12 years ago |
Lasse Öörni
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fa0ba1f2d8
Updated Android toolchain to newer.
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12 years ago |
Lasse Öörni
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
Wei Tjong Yao
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2f88f7fc81
Fixed UI subsystem to dismiss the FileSelector correctly when its modal window is being closed via ESC key.
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12 years ago |
Lasse Öörni
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1fdf228359
Move the AngelScript API registration to the Script library and inverted the Script <-> Engine library dependency.
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12 years ago |
Lasse Öörni
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090eb3aafa
Find DirectX SDK to avoid needing it as a global Visual Studio directory.
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12 years ago |
Lasse Öörni
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bd3a4c30f4
Added vehicle physics example.
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12 years ago |
Lasse Öörni
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648564c8fb
Added setup_main_executable() CMake macro which sets up resource copying for an executable.
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12 years ago |
Lasse Öörni
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4e618bb80e
Subclass SDLActivity so that the package name in SDL JNI code does not need to be changed.
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12 years ago |
Wei Tjong Yao
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86a04ae472
Fixed CMake Win64 build configuration problem by working around the bug temporarily. Stream lined the Windows batch files for sample applications. Enhanced cmake_vs20xx to accept optional parameter to enable 64bit build. Updated documentation.
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12 years ago |
Lasse Öörni
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31ef2dea57
Reorganized building documentation.
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12 years ago |
Wei Tjong Yao
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b11cd0c11f
Enhanced cmake shell scripts to accept extra options from command line. Added documentation on how to enable 64bit for GCC build.
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12 years ago |
Lasse Öörni
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85ebeeed2e
Improved LightTest example to allow toggling renderpath at runtime, and to show instructions on screen.
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12 years ago |
Wei Tjong Yao
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703d4fb10d
Fixed text rendering in Chat example app due to DefaultStyle.xml changes (Bug exists in the last release tag v1.23). Minor documentation fixed on NinjaSnowWar app. Cleaned up DefaultStyle.xml even more to remove repeating attribute declaration by taking advantage of the style inheritance feature. Changed the semantic of UIElement's style property in Script.
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12 years ago |
Lasse Öörni
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2afdf2675a
Fixed Windows build.
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12 years ago |
Lasse Öörni
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6079e8cf84
Copied asm-bits from newest LibCpuId.
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12 years ago |
Lasse Öörni
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4027f650cd
Fixed exposing of UIElement::GetDefaultStyle() to script.
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12 years ago |
Lasse Öörni
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0df99637a0
Updated documentation.
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12 years ago |
Lasse Öörni
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38498ab24c
Completed the OffMeshConnection implementation.
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12 years ago |
Lasse Öörni
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6ce654989b
Note that 64-bit Linux requires 32-bit development libraries to be installed.
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12 years ago |
Lasse Öörni
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3fac48401a
Added support for partial navmesh rebuild.
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12 years ago |
Lasse Öörni
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be3b304836
Added batch files to start the navigation example.
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12 years ago |
Wei Tjong Yao
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1c38290e77
Added functionality to select UI-elements by using cursor (Only enabled elements at this moment). Changed implementation of creating new component so that it also works for multi-edit nodes.
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12 years ago |
Lasse Öörni
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8adee0c3fd
Support lights in AssetImporter scene mode (untested.)
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12 years ago |
Lasse Öörni
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42448b8924
Updated to AngelScript 2.26.2.
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12 years ago |
Lasse Öörni
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ce562fb894
Refactored Engine to use a startup parameters VariantMap.
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12 years ago |
Lasse Öörni
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1d60bc59fa
Added check to ListView to see if has been destroyed as a response to the selection event.
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12 years ago |
Wei Tjong Yao
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827035e36e
Fixed the UIElement to perform the parent's UpdateLayout() when an element's indent or indentSpacing is changed. Fixed the UIElement from altering the child element's alignment during UpdateLayout(). Enhanced Editor to show menu accelerator keys in the menu popup. Replaced the accel key for attribute inspector window to 'Ctrl+I' to match its current window name. Added accel key for new scene menu item.
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12 years ago |