提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 年之前
  Lasse Öörni ccbfe5babc Further documentation fixes. 14 年之前
  Lasse Öörni a1c70a3476 Added bloom post-process effect. 14 年之前
  Lasse Öörni 5c27c0f69f Changed to use pugixml instead of TinyXML. 14 年之前
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 年之前
  Lasse Öörni a341b9ea4f Cleaned up Menu code. 14 年之前
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 年之前
  Lasse Öörni 9e4a9362cb Node::SetParent() retains the world transform. 14 年之前
  Lasse Öörni f564e2bc83 Documentation update. 14 年之前
  Lasse Öörni f953254296 Renamed "edgefilter" command line parameter to "fxaa" for less typing. 14 年之前
  Lasse Öörni b2fae0ccb4 Added FXAA edge filter. 14 年之前
  Lasse Öörni b9ffb1fc2d Documentation tweaks. 14 年之前
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 年之前
  Lasse Öörni 50284fe9b6 Added extra keys to LightTest. 14 年之前
  Lasse Öörni abf00cafa9 Merged pixel shader uniforms. 14 年之前
  Lasse Öörni 9a080ee900 Cleaned up comments. Removed Object::CreateObject() as unnecessary. 14 年之前
  Lasse Öörni 0be96b3fca Updated documents. 14 年之前
  Lasse Öörni 471d3ec5ff Added libcpuid for improved CPU detection. 14 年之前
  Lasse Öörni d470af37cb Added command line option to disable worker threads. 14 年之前
  Lasse Öörni 35e58c42f9 Added select/deselect all in the editor. 14 年之前
  Lasse Öörni 4f9f83eaab Made the move mode arrows smaller to match the scaling mode axes. 14 年之前
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 年之前
  Lasse Öörni a436badf8f More documentation updates. 14 年之前
  Lasse Öörni 4dd0c17651 Editor multi-edit & multi-delete. 14 年之前
  Lasse Öörni 58843be1fa Initial multiselection in the editor. 14 年之前
  Lasse Öörni 407ffc684b Do not close the scene hierarchy or node/component edit window with ESC. 14 年之前
  Lasse Öörni d9524b79ad Added light & zone picking to editor. 14 年之前
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 年之前
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. 14 年之前
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 年之前