1vanK
|
ef1dfe3417
AS Autobindings
|
5 years ago |
1vanK
|
722e2dfceb
Typos
|
5 years ago |
urho3d-travis-ci
|
1151b8a2d6
Travis CI: bump copyright to 2020.
|
6 years ago |
SirNate0
|
637d84d32b
Fixed the depth test behavior of debug renderer sphere sectors.
|
6 years ago |
urho3d-travis-ci
|
a476f0c401
Travis CI: bump copyright to 2019.
|
7 years ago |
Yao Wei Tjong 姚伟忠
|
93460b3d12
Clang-Tidy - hicpp-member-init.
|
7 years ago |
urho3d-travis-ci
|
70049ba582
Travis CI: bump copyright to 2018.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
d6eb307e34
Clang-Tidy - google-explicit-constructor.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
5e89e566e6
Clang-Tidy - modernize-use-override.
|
8 years ago |
Eugene Kozlov
|
ba95abbad8
Add few bindings. Add some TODOs. Non-functional changes.
|
8 years ago |
Rokas Kupstys
|
690afb2985
Add vertexStart parameter to DebugRenderer::AddTriangleMesh()
|
8 years ago |
Eugene Kozlov
|
5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
|
8 years ago |
Eugene Kozlov
|
f266475994
Add Sphere::GetPoint and Sphere::GetLocalPoint functions. Add DebugRenderer::AddSphereSector function.
|
8 years ago |
urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
Lasse Öörni
|
df808db28d
Update DebugRenderer comments. Render lines with depth write on and solid triangles with depth write off.
|
9 years ago |
1vanK
|
32032d60f7
Solid debug geometry for NavArea
|
9 years ago |
Lasse Öörni
|
f8ebf2dbc9
Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627.
|
9 years ago |
Lasse Öörni
|
48cd15bc5a
Store camera projection matrix as API-independent and convert as necessary (preparation for allowing the user to define a custom projection matrix.) Camera GetProjection() API changed; GetGPUProjection() is now used to get the API-specific projection for use as a shader parameter.
|
9 years ago |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 years ago |
Ivan K
|
f02cd63437
OBJECT -> URHO3D_OBJECT
|
10 years ago |
aster2013
|
6bd1d77634
Add baseTypeName argument to OBJECT macro.
|
10 years ago |
Lasse Öörni
|
b9155ca8b3
CirCle -> Circle. Convert color to uint prior to drawing the lines, instead of converting on each line.
|
10 years ago |
lixin
|
8954f1d0a4
fix for typo and coding convention
|
10 years ago |
lixin
|
44638345e7
add method for circle,cross,quad debug renderering
|
10 years ago |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 years ago |
Lasse Öörni
|
0298740da2
Fix wrong viewport being used in depth-only rendering. Do not setup rendertarget & depth stencil for debug geometry rendering, if nothing to render.
|
10 years ago |
Lasse Öörni
|
42c352f2ba
Tabs to spaces. Change NavArea Bounds to BoundingBox to match Urho convention elsewhere. Added NavArea component Lua binding.
|
10 years ago |
JSandusky
|
567a29d74e
Implementation of DetourCrowd and DetourTileCache
|
10 years ago |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 years ago |