Commit History

Author SHA1 Message Date
  Eugene Kozlov d1ad98d067 Fix inconsistent window mode transitions. 5 years ago
  Eugene Kozlov 27216959ee Extract copy-paste from Graphics into common place. 5 years ago
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  SirNate0 f2af8c7bb9 Added highDPI to logging during window creation. 6 years ago
  PredatorMF a773601820 Fix naming convention to camelCase 6 years ago
  PredatorMF 8ab052ea8b Re-create D3D9 device when switching monitors 6 years ago
  ab4daa f3f40dce84 The array size is insufficient 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Florastamine 86c2afb46a Log which adapter is used on OpenGL & D3D9 (#2370) 7 years ago
  Rokas Kupstys d9d51b9c27 Rename ClearMode to ClearTarget. 7 years ago
  Rokas Kupstys b4dec95887 Rename ClearFlag to ClearMode and fix lua bindings. 7 years ago
  Rokas Kupstys 6ed3e46646 FlagSet<> update: 7 years ago
  Rokas Kupstys 966590d8e7 Use FlagSet<> for storing masks. 7 years ago
  Yao Wei Tjong 姚伟忠 6d08bcd8c0 Clang-Tidy - hicpp-member-init. 7 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 949af7adc7 Add another new log level (TRACE) for verbose tracing. 8 years ago
  Eugene Kozlov de249a1963 Remove casts around nullptr. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  Lasse Öörni 18df5b8525 Also send highdpi parameter in window resize event on D3D9/D3D11 to match OpenGL behavior. 8 years ago
  Lasse Öörni fb6492a948 Reposition the window also in borderless mode if it's sized as large as the monitor bounds. 8 years ago
  Pengfei Li 353fc4d7b3 Consider the initial position for the borderless window 8 years ago
  Lasse Öörni 90e95ab2e3 Update documentation. Add contributor credit. Minor code comment fixes. 8 years ago
  PredatorMF 7190e053c4 Fix fullscreen mode not using the correct monitor 8 years ago
  PredatorMF 2bef979152 Add monitor and refreshrate parameters to E_SCREENMODE 8 years ago
  PredatorMF 07b9675dfd Add monitor and refresh rate options for fullscreen/borderless 8 years ago
  TheComet be4dc04f9a Removing SDL_INIT_NOPARACHUTE, it does nothing in SDL 2.x 9 years ago
  TheComet 10c878b42b fixes #1781 - Moved SDL_Init() into Context class 9 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 475bed04a8 Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718. 9 years ago
  Lasse Öörni 6da62ecfe4 Aniso-nearest texture filter mode. 9 years ago