urho3d-travis-ci
|
1151b8a2d6
Travis CI: bump copyright to 2020.
|
6 年之前 |
urho3d-travis-ci
|
a476f0c401
Travis CI: bump copyright to 2019.
|
7 年之前 |
Ricardo Abreu
|
1942bd5562
add and employ ShaderParameter constructor for D3D9 case
|
7 年之前 |
urho3d-travis-ci
|
70049ba582
Travis CI: bump copyright to 2018.
|
8 年之前 |
Yao Wei Tjong 姚伟忠
|
617b2d8cf7
Minor refactor to manually rename the range-based-for-loop index.
|
8 年之前 |
Eugene Kozlov
|
5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
|
8 年之前 |
urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
9 年之前 |
Lasse Öörni
|
a1e2bc9bd3
Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610.
|
9 年之前 |
Lasse Öörni
|
6c77b75813
Cleanup ShaderParameter related code.
|
9 年之前 |
Lasse Öörni
|
f8d636426c
Make ShaderVariation class header API-agnostic.
|
9 年之前 |
Lasse Öörni
|
1ba87dae4c
Get rid of API-specific GPUObject class header & implementation.
|
9 年之前 |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 年之前 |
Lasse Öörni
|
a3ba4d8ff6
Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092.
|
10 年之前 |
Ivan K
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 年之前 |
Ivan K
|
3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
|
10 年之前 |
Ivan K
|
0c3f67abfe
LOGDEBUG -> URHO3D_LOGDEBUG
|
10 年之前 |
Yao Wei Tjong 姚伟忠
|
1a5268f427
Reformat D3D9 and D3D11 source files.
|
10 年之前 |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 年之前 |
Lasse Öörni
|
b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
|
10 年之前 |
Lasse Öörni
|
6e6c39c5a8
Add a ShaderProgram class also for D3D9, which holds the combined shader parameters. Cleaned up ShaderProgram handling on OpenGL. Optimized away repeated assignment of constant values from D3D9 SetShaderParameter().
|
10 年之前 |
Lasse Öörni
|
88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
|
10 年之前 |
Lasse Öörni
|
2716bcf12e
Code cleanup related to the D3D9 shader parameter change.
|
11 年之前 |
Lasse Öörni
|
79e45ba7e3
Reduce cost of shader switching on Direct3D9 by maintaining shader parameter list for each vertex/pixel shader combination similarly to the OpenGL ShaderProgram class. Remove the shadertype parameter from Graphics::HasShaderParameter() as unnecessary.
|
11 年之前 |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
f719e3a429
Remove explicit inclusion of precompiled header file.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
b0f96615d8
Further clean up on the include path for the Graphics sub-library.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
11 年之前 |