Yao Wei Tjong 姚伟忠
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fde206b486
Minor cleaup. [ci skip]
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5 years ago |
Eugene Kozlov
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1fe5548ecc
Add sample for window settings change. Cleanup.
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5 years ago |
Eugene Kozlov
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e61850459d
Enable Graphics::ToggleFullscreen customization.
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5 years ago |
Eugene Kozlov
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27216959ee
Extract copy-paste from Graphics into common place.
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5 years ago |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 years ago |
carnalis
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fa4099c206
Fix to correctly log scratch buffer allocation
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7 years ago |
Yao Wei Tjong 姚伟忠
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6d08bcd8c0
Clang-Tidy - hicpp-member-init.
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7 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 years ago |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 years ago |
Rokas Kupstys
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9b5d759c60
Add "monitor" parameter to Graphics::GetDisplayDPI method.
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8 years ago |
Eugene Kozlov
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f2c78c2ab8
Move new graphics APIs
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8 years ago |
Eugene Kozlov
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293370db1f
Rename Graphics::RaiseWindow to Graphics::Raise.
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8 years ago |
Rokas Kupstys
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0b2ade9efb
New Graphics APIs
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8 years ago |
Rokas Kupstys
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5cd0e558a9
Fix Graphics::GetWindowPosition() to return actual window position when it is created. Position is queried from SDL
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8 years ago |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
Yao Wei Tjong 姚伟忠
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75b8420a31
Initial work for porting Urho3D to AppleTV platform.
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10 years ago |
PredatorMF
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41cca32000
Add Graphics::GetMonitorCount()
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8 years ago |
PredatorMF
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07b9675dfd
Add monitor and refresh rate options for fullscreen/borderless
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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72c2e82ee8
Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter.
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9 years ago |
Lasse Öörni
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a1e2bc9bd3
Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610.
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9 years ago |
Lasse Öörni
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fd5bac385a
Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code.
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9 years ago |
Lasse Öörni
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eb104906aa
Remove API-specific Graphics class headers and code duplication. Closes #1422.
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9 years ago |