Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 fde206b486 Minor cleaup. [ci skip] 5 years ago
  Eugene Kozlov 1fe5548ecc Add sample for window settings change. Cleanup. 5 years ago
  Eugene Kozlov e61850459d Enable Graphics::ToggleFullscreen customization. 5 years ago
  Eugene Kozlov 27216959ee Extract copy-paste from Graphics into common place. 5 years ago
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  carnalis fa4099c206 Fix to correctly log scratch buffer allocation 7 years ago
  Yao Wei Tjong 姚伟忠 6d08bcd8c0 Clang-Tidy - hicpp-member-init. 7 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 years ago
  Rokas Kupstys 9b5d759c60 Add "monitor" parameter to Graphics::GetDisplayDPI method. 8 years ago
  Eugene Kozlov f2c78c2ab8 Move new graphics APIs 8 years ago
  Eugene Kozlov 293370db1f Rename Graphics::RaiseWindow to Graphics::Raise. 8 years ago
  Rokas Kupstys 0b2ade9efb New Graphics APIs 8 years ago
  Rokas Kupstys 5cd0e558a9 Fix Graphics::GetWindowPosition() to return actual window position when it is created. Position is queried from SDL 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  Yao Wei Tjong 姚伟忠 75b8420a31 Initial work for porting Urho3D to AppleTV platform. 10 years ago
  PredatorMF 41cca32000 Add Graphics::GetMonitorCount() 8 years ago
  PredatorMF 07b9675dfd Add monitor and refresh rate options for fullscreen/borderless 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 72c2e82ee8 Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter. 9 years ago
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 years ago
  Lasse Öörni fd5bac385a Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code. 9 years ago
  Lasse Öörni eb104906aa Remove API-specific Graphics class headers and code duplication. Closes #1422. 9 years ago