Eugene Kozlov
|
e5b53e2f2c
Delete GPU objects when OpenGL context is about to be lost.
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5 years ago |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
|
6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
|
7 years ago |
Yao Wei Tjong 姚伟忠
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29fed24492
Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly.
|
8 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
|
8 years ago |
Eugene Kozlov
|
5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
|
8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
Lasse Öörni
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ed15cc21e4
Pass discard flag to buffer "unlock" on OpenGL. Closes #1706.
|
9 years ago |
Lasse Öörni
|
6775038a44
Eliminate more duplication of API-independent index / vertex buffer code.
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9 years ago |
Lasse Öörni
|
51b026f33d
Unify IndexBuffer & VertexBuffer headers for all APIs. Move API-independent parts of vertex / index buffers to their own implementation files to eliminate code duplication.
|
9 years ago |
Lasse Öörni
|
1ba87dae4c
Get rid of API-specific GPUObject class header & implementation.
|
9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 years ago |
Ivan K
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 years ago |
Ivan K
|
3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 years ago |
Lasse Öörni
|
befdd58483
Allow creating forced headless (CPU-only) vertex & index buffers although the engine itself is running in headful mode. Useful for custom created physics only collision models.
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
|
42963a7300
Keep track of last bound VBO & UBO to avoid redundant binding.
|
10 years ago |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 years ago |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
|
b0f96615d8
Further clean up on the include path for the Graphics sub-library.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
11 years ago |